After another insane series of sleepless nights, bad decisions, and questionable prioritization, this has reached a state of completion where it can stop owning my entire real life for a while, at least. ANYWAY:
I'm throwing down the gauntlet. The Doge challenge has begun.
I'd never made a comedy game, but when I received JustAShyDoge's first half, I saw in it as a long ignored call to action to make an RPG about dogs. It was the sprite and faceset of the Dogwizard that did it. I was hooked.
This is a download link for the finished version of Doge Saga (which has like 13 other titles none of which is like "the official one". Note this is not the COMPLEAT DOGE edition. There are two optional bosses, two rare encounters, and a plethora of "FMV" I need to add to bring Doge to completion. Also, the ranking system is currently just a bad joke. In the final version it will be an overly elaborate bad joke.
I've never deliberately made a game that was hard before, I've desperately been trying to avoid that so my games could appeal to the broadest possible audience...except I just did. This game is fucking hard and I don't apologize. After the astral vision quest, you are looking at a VERY challenging, ridiculous little RPG. Over the years I have the impression that in general comedy games are really easy, presumably to get quickly to the next lulz. Well I will go ahead and declare this to be the hardest comedy game* on this website (that I know of), and challenge you all who think you're good at RPGs to beat it.
Come at our game, bros.
Oh, and when I say hard, I mean tough but fair, legitimate challenge hard. Not Super Meat Boy/Kaizo Mario fake difficulty trollgame bullshit.
I haven't been able to beat the game with a party of all Bighters, all Barkers, or all Comfort Animals. I did beat the game with a party of all Dogwizards and with a balanced party (one of each class). That leaves 30 other possible party combinations to test out and see if you can win with.
(I used the word "I" an excessive mount. As I sort of mock myself for within the game itself, I added an hour or two onto JustAShyDoge's ten minutes. But make no mistake, without JustAShyDoge there would be no Doge Saga. This was a world of cat ninjas and doge wizards that he made it possible for me to inhabit.)
I am officially mellowing out. Future releases will be sporadic, erratic, and uncertain, and will be to this build of Doge Saga as Super Mario Bros: The Lost Levels was to the original SMB.