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After years of preparation, Josefine, a young woman from the once great nation of Volton, sets out on a quest to confront the woman who ruined the future of her family.

As the quest opens up and Josefine's party discover the Crystals of Heat, her goal of beating Crystallica, the queen of ice, becomes more and more realistic to her. However, their world carries many threats. How will Josefine handle taking on every villain on the continent, and when the menacing truths of Pentelstorm unfold... will they be prepared?
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This game has been in production since 2014. Originally, I tried to imagine it in the image of Final Fantasy. Now, it has taken a different route. A route towards the style of Earthbound and Paper Mario. It's a game that knows when to have a serious tone, yet also not take itself too seriously. I plan on concluding the game with 12 chapters + 1 prologue and epilogue. I'm at the 5th chapter now and might finish the current chapter in early 2019. With other words, the game is long as hell. In fact, I just found out that the map limit of RPGMVXA is 999 maps. This made me hysteric for a few hours... Then I discovered Hime's Map Folders script, but I digress. The games biggest focus is the story. It's a story that will slowly unfold as the player progresses through the world. It will, at times, make you feel like you're watching a fantasy anime. If heavy story sequences and long cutscenes make your mouth water, this game will suit you just fine! If video game text isn't your thing, you may not enjoy this game...

The music is all copyrighted. I really want to make my own music for the game, but I lack in skill and time. Some sprites were designed by me, but most pictures, tiles, and assets were found online. A certain few characters tend to cuss once in a while. A couple of scenes have moments where animated blood is spilled. So, ya'll youngsters may wanna reconsider downloading. Or actually, I don't really care. Play what you want.

The game is riddled with grammatical mistakes. I fix whatever I can find, but I'm not a native English speaker, so a few mistakes slip through, I presume. Feel free to help me correct them when I release a playable demo.
For now, have a nice evening!

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Posts

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This looks promising simply because of the intended scope, but I have one question with regard to the battle system: Will this game really feature an action battle system or instead a tried and true turn-based one? I've seen many games on this site that are misleadingly labeled as "Action RPGs" even when featuring a turn-based battle system. Thus, clarification of this point would be nice.
@KyleLascar Thank you for pointing that out. I'll change it immediately. When it comes to the battle system, enemies can be seen on the map and at times, be destroyed without engaging in direct combat. Turn-based fighting is the only way of gaining experience points though.
That's good to know, thanks for your answer. Subscribed and looking forward to the finished game.
@KyleLascar I'm afraid the game is far from finished. A demo will be released in a week or so (Approximately). It will include a finished chapter + a hub where people can test some extra features.
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