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Oct 5, 2022

  • Jpratt
  • 09/30/2022 02:19 AM
  • 100 views
Significant updates to report this time around. All updates pertain to the menu system graphics and programming. It has been a while since I've done a full backup of the project, and cleanup of project files on my desktop, and my computer is asking me to install Windows 11. So next up, full backup with redundancy.

- Containers held text graphics created & implemented.
- All container base text graphics added without images.
- Number graphics for container quantities created & implemented.
- Medical Supplies item names and container quantities added; displays what was found in the container when opened.
- Medical Supplies use programming implemented with graphical placements confirmed. Item fully functional and tested against menu open/close.
- Explosives Crate added following Medical Supplies example.
- Mule Pack added following Medical Supplies example.
- Some additional sound effects added to menu system.
- Option to turn off intoxication message when drinking alcohol added, but will be replaced with subtle graphical top bar image appearance. This will make the menu cleaner.
- Option to turn off display of container contents when open added. This will remain, and this sub-menu will add in other "on/off" options when it makes sense to do so.
- New options category "messages" added to menu screen. Added a new sub-menu and accompanying images. This was a substantial unplanned add-on.
- Added animation effect to options menu - unplanned but discovered this looked better when attempting to fix some text misalignment.
- Minty Moonshine alcohol menu picture added.
- Medical Supplies graphic added.
- Corrected text alignment on energy drink & candy description graphics.
- Cryptex symbology graphics created but not yet implemented.
- Fixed typo in combat armor comparison image.
- Changed all banner related image numbers to sit over new HP/E top bar.
- Minor update to menu frames to accommodate new top hp/e bar.
- Graphic revamp of blood frame graphic.
- Created new red/green numbers for HP/E top bar.
- Programmed top hp/e bar (significant update)
- Implemented new hpe top bar across full menu. This information was already located on the character page, but felt like a necessary addition for the player to see the effects of energy & health items being used from the menu.