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Would anyone like to help me with the CSS for this gamepage?
I feel like having an attractive gamepage here on RMN is really important. Most of the successful games I've seen on here with really large download counts have very pretty game pages. I'm not exactly a whizz at CSS.
Does anyone want to help me out with spiffing up this page? I can't pay you but you'd certainly qualify for a free copy of the game.
Thanks!
- Crow
Does anyone want to help me out with spiffing up this page? I can't pay you but you'd certainly qualify for a free copy of the game.
Thanks!
- Crow
Game Design
The Basics - Bad Religions
Here is a blorg post on religion (and witchcraft, which might or might not be considered a subset of the former) in the world of Malleus Maleficarum. This will go up as a page later along with the rest of "The Basics" blorg posts. I feel like I should add some kind of disclaimer because Malleus does feature religions that are closer to direct analogues to IRL religions than the graet majority of fiction and games. But hmm...exactly how to phrase it?
"The portrayal of organized religion in Malleus Maleficarum, while partially based on historical research, is not meant to disrespect anyone's real life faith or to denigrate its worshippers. While similarities may be more than coincidental, no offense is intended in this fictional portrayal."
There...how's that?
Oh. Every piece of art featured on this page--the entire gamepage, not just this blog post/subpage--is one that I own and/or have the legal right to use. This was an important bar for me to clear for making a commercial game so I wanted to make sure it was understood. On this page, for instance, the illustrations I've used for Astarte/Ishtar and Osana were both Creative Commons licensed, whereas all images of medieval treatise depicting the Spanish Inquisition are public domain. A comprehensive credits page is in the work and holy crap, this game is definitely going to have enough credits to justify the overly elaborate credits sequences I fantasize about scripting. If for some reason you know as a fact that I shouldn't be using a given piece of art (i.e. I'm mistaken about its licensing or w/e), let me know and I'll take it down and investigate. But as far as I know or can remember, all of the art here is art I can actually use in association with a commercial project.
Pontifex Iolaus XIII is the Spiritual Leader and Sovereign of the Holy Szargovian Empire, which has existed in some form or another for over 2,000 years. The Pontifex sees virtually no one but the Cardinal, who oversees the day to day affairs of the Church, for the most part leaving the royal house of Grimaldi (Crown Prince Regent Erik Grimaldi has accepted the regency from his elderly, ailing father, King Vladislaus II, making him both the heir apparent to the Szargovian throne and the de facto ruler of Szargovia). Beneath the Cardinal is Grand Inquisitor Simon Grimaldi (a blood relative of Szargovia's ruling house) who oversees the High Council of Inquisitors who oversee the Inquisition.
The faith of Holy Mother Church is built around a Trinity of Three Pillars, three divine beings who are at the same time one: the Father, the Mother, and the Holy Child. The Trinity is separated both separately and unified. The Mother is named Astarte and is venerated as a righteous warrior angel as well as a symbol of fertility. The unseen Holy Child that will one day forgive all our sins is named Jason. The Church's teachings warns against indolence, greed, wrath, covetousness, pride, and gluttony. But heresy--the veneration of any other spirits besides the Holy Trinity--is what the Church combats the hardest.
The other faith practiced in secret lairs like rat warrens dotted all over the Sanguine Peninsula south of Green River is considered by most church theologians to be a syncretic tradition blending aspects of six or seven different cults. The heretics know this to be false: they worship six aspects of one god. That god, never named within the cults (although the Church names him as Shaitan or the Devil), nor worshipped directly, is referred to as The Ageless Stranger*. And the worship of his six aspects is a far, far, far older practice than the Holy Szargovian Church.
The six aspects of the Ageless Stranger are the demon lords Abaddon, Baphomet, Leviathan, Lilith, Moloch, and Samael, and it is these that are worshipped and trafficked with by the witches. Having railed against the blapshemous horrors of sorcery for centuries, Holy Mother Church now seems determined to act.
Inquisitors will hunt, and hunt, and hunt, until all idolators, traffickers with demons, devil-worshippers, heretics, blasphemers, and other filth have been swept off the face of this land. Their mandate is broad and their power is great, with no one holding the reigns but the Cardinal.
The Innana Heresy is one of the most popular alternate narratives that the Church has tried, unsuccessfully, to suppress for centuries. It teaches that a mortal woman or goddess named Innana (in some versions of the heresy, she is the mother goddess who birthed the earth, in other versions she was a mortal who ascended to godhood for one reason or another) is at the core of the faith of both the Holy Szargovian Church and their nemeses, the pagan demon worshippers. The Heresy states that at some point after the world was created, but before recorded history (thousands of years before the Dragonfall) Innana was herself split (or chose to split herself, depending on which version) into two aspects.
The Goddess Astarte
One of those aspects, Ishtar, represents the fidelity, charity, chastity, and grace of the fairer sex, and the ferocity of a warrior angel, and eventually came to be known as Astarte, the Mother in the Church's trinity.
The Witch-Dancer Osana
The other aspect, Osana, was everything that Ishtar wasn't. Where Ishtar was fair and bright, Osana was dark of skin and hair. Ishtar embodied loyalty, while Osana is a seductress that tempts, deriving pleasure from cuckolding men and departing with their wives. Where Ishtar was generous, Osana hordes treasure, magic, and especially secrets. Where Ishtar was chaste, Osana is branded a whore.
Many believe that Osana was in essence the first witch and that it was with her that the worship of the Ageless Stranger began. Others say that she became Lilith, the only purely female aspect of the Stranger. It all comes down to the version of the Innana heresy you believe. If any. It is, after all, heresy.
* The phrase "Ageless Stranger" as far as I can tell originated with Stephen King (I think I first remember seeing it used to describe Randall Flagg in The Stand), but reminds me a lot of the legend of the Wandering Jew (link above). Its similarities to the seven-faced god of George R.R. Martin's ASOIAF books (one facet of which is called "The Stranger") is coincidental, or at least, if it was an influence, it was a subconscious one.
"The portrayal of organized religion in Malleus Maleficarum, while partially based on historical research, is not meant to disrespect anyone's real life faith or to denigrate its worshippers. While similarities may be more than coincidental, no offense is intended in this fictional portrayal."
There...how's that?
Oh. Every piece of art featured on this page--the entire gamepage, not just this blog post/subpage--is one that I own and/or have the legal right to use. This was an important bar for me to clear for making a commercial game so I wanted to make sure it was understood. On this page, for instance, the illustrations I've used for Astarte/Ishtar and Osana were both Creative Commons licensed, whereas all images of medieval treatise depicting the Spanish Inquisition are public domain. A comprehensive credits page is in the work and holy crap, this game is definitely going to have enough credits to justify the overly elaborate credits sequences I fantasize about scripting. If for some reason you know as a fact that I shouldn't be using a given piece of art (i.e. I'm mistaken about its licensing or w/e), let me know and I'll take it down and investigate. But as far as I know or can remember, all of the art here is art I can actually use in association with a commercial project.
BAD RELIGIONS - Religiosity In Malleus Maleficarum
Pontifex Iolaus XIII is the Spiritual Leader and Sovereign of the Holy Szargovian Empire, which has existed in some form or another for over 2,000 years. The Pontifex sees virtually no one but the Cardinal, who oversees the day to day affairs of the Church, for the most part leaving the royal house of Grimaldi (Crown Prince Regent Erik Grimaldi has accepted the regency from his elderly, ailing father, King Vladislaus II, making him both the heir apparent to the Szargovian throne and the de facto ruler of Szargovia). Beneath the Cardinal is Grand Inquisitor Simon Grimaldi (a blood relative of Szargovia's ruling house) who oversees the High Council of Inquisitors who oversee the Inquisition.

The faith of Holy Mother Church is built around a Trinity of Three Pillars, three divine beings who are at the same time one: the Father, the Mother, and the Holy Child. The Trinity is separated both separately and unified. The Mother is named Astarte and is venerated as a righteous warrior angel as well as a symbol of fertility. The unseen Holy Child that will one day forgive all our sins is named Jason. The Church's teachings warns against indolence, greed, wrath, covetousness, pride, and gluttony. But heresy--the veneration of any other spirits besides the Holy Trinity--is what the Church combats the hardest.

The other faith practiced in secret lairs like rat warrens dotted all over the Sanguine Peninsula south of Green River is considered by most church theologians to be a syncretic tradition blending aspects of six or seven different cults. The heretics know this to be false: they worship six aspects of one god. That god, never named within the cults (although the Church names him as Shaitan or the Devil), nor worshipped directly, is referred to as The Ageless Stranger*. And the worship of his six aspects is a far, far, far older practice than the Holy Szargovian Church.
A Church Depiction Of The Witches' Black Mass
The six aspects of the Ageless Stranger are the demon lords Abaddon, Baphomet, Leviathan, Lilith, Moloch, and Samael, and it is these that are worshipped and trafficked with by the witches. Having railed against the blapshemous horrors of sorcery for centuries, Holy Mother Church now seems determined to act.
Inquisitors will hunt, and hunt, and hunt, until all idolators, traffickers with demons, devil-worshippers, heretics, blasphemers, and other filth have been swept off the face of this land. Their mandate is broad and their power is great, with no one holding the reigns but the Cardinal.

The Innana Heresy is one of the most popular alternate narratives that the Church has tried, unsuccessfully, to suppress for centuries. It teaches that a mortal woman or goddess named Innana (in some versions of the heresy, she is the mother goddess who birthed the earth, in other versions she was a mortal who ascended to godhood for one reason or another) is at the core of the faith of both the Holy Szargovian Church and their nemeses, the pagan demon worshippers. The Heresy states that at some point after the world was created, but before recorded history (thousands of years before the Dragonfall) Innana was herself split (or chose to split herself, depending on which version) into two aspects.

The Goddess Astarte
One of those aspects, Ishtar, represents the fidelity, charity, chastity, and grace of the fairer sex, and the ferocity of a warrior angel, and eventually came to be known as Astarte, the Mother in the Church's trinity.

The Witch-Dancer Osana
The other aspect, Osana, was everything that Ishtar wasn't. Where Ishtar was fair and bright, Osana was dark of skin and hair. Ishtar embodied loyalty, while Osana is a seductress that tempts, deriving pleasure from cuckolding men and departing with their wives. Where Ishtar was generous, Osana hordes treasure, magic, and especially secrets. Where Ishtar was chaste, Osana is branded a whore.
Many believe that Osana was in essence the first witch and that it was with her that the worship of the Ageless Stranger began. Others say that she became Lilith, the only purely female aspect of the Stranger. It all comes down to the version of the Innana heresy you believe. If any. It is, after all, heresy.
* The phrase "Ageless Stranger" as far as I can tell originated with Stephen King (I think I first remember seeing it used to describe Randall Flagg in The Stand), but reminds me a lot of the legend of the Wandering Jew (link above). Its similarities to the seven-faced god of George R.R. Martin's ASOIAF books (one facet of which is called "The Stranger") is coincidental, or at least, if it was an influence, it was a subconscious one.
Announcement
Wilkommen - The Basics - Characters
Hey and thanks for checking out Malleus Maleficarum, Hexenhammer, the Hammer of the Witches, etc. formerly Under A Killing Moon. This is currently my big/main project, and is also my first bona fide for reals commercial project. It will be episodic and the first episode will be free, serve as the demo, and be probably somewhere in the neighborhood of two hours long. It isn't currently marked as episodic because I simply don't even have a good guess right now how many episodes long it will be.
If anything you see here interests you at all, please Subscribe for future updates!
Here's a big infodump on most of the game's (major) Characters, which will shortly be a page, although it made sense to post it as a blorg first. To follow: In Game Religion(s), the Sanguine Peninsula (an overview of the game's setting), and Features/Systems (alchemy, dungeon mechanics, spending AP, skill learning, and more) should all be pages eventually (and will be blorg posts first). Also to follow: actual page CSS. I've left it as default for the time being but that's meant to be temporary.
Sir Beatrix Bernadotte
Starting Class & Level: Knight Lvl 2
Age: 22
Skill Types: Break Arts
Proficiency: Short Blades, Long Blades, Axes/Maces, Polearms, Crossbows, Light Armor, Heavy Armor, Shields
Backstory:
Beatrix hates every confounded, convoluted reason that her title is "Sir" but at least she's doing the work she was born for, destroying evil in the name of the Lord.
Women are not allowed to join the Szargovian army, of course. But the sacred texts of Holy Mother Church allow for any lay servant of the Church to join the Inquisition, and to even bear arms and armor as an Inquisitor if they can pass the requisite tests. Her father, Duke Bernadotte, "humored" his daughter by pulling the right strings so that she could take the tests--and then pulled other right strings to ensure she would fail it, so he could say he had given her a fair chance with her wild ideas before she settled down and started being a proper noblewoman.
In spite of her father's meddling, Beatrix passed her text with flying colors. Duke Bernadotte took the necessary political steps so that Beatrix could retain her noble rank and title of Marquessa--some less well-connected Inquisitors must forego theirs. However, there are no Marquis in the Inquisition, so her title there is "Sir", the highest title that the inquisition's men-at-arms are allowed: not that she's actually a MAN at but a woman-at-arms. (Beatrix badly needs the Sanguine Peninsula and the nation of Szargovia to invent feminism, but that movement may be centuries off if it comes at all.)
Frater Wendel
Starting Class: Physicker Lvl 2
Age: 21
Skill Types: Physick
Proficiency: Short Blades, Long Blades, Axes/Maces, Crossbows, Guns, Light Armor
Backstory:
Wendel doesn't have a last name because he was born a commoner, not a noble, and commoners don't have last names (sometimes, serfs or peasants may use the last name of their landlord, if allowed). His title, Frater, indicates that he chose to become a member of the Clergy, one of the only routes of social advancement available to a commoner. As a chirurgeon, Wendel's intense intellectual fascination with science, physick, metaphysick, medicine, maladies, and of course alchemy has limited his advancement in the Clergy to his current rank, which suits Wendel fine. Wendel's main reason for joining the Inquisition was to learn what he could from witches and demons--before burning them, of course. Wendel doesn't like to talk about his past or the peasant family he came from.
Father Rickard Hardin
Starting Class: Inquisitor Lvl 4
Age: 59
Skill Types: Break Arts, Miracles
Proficiency: Short Blades, Long Blades, Axes/Maces, Bows, Crossbows, Guns, Light Armor, Mystic Armor, Shields
Backstory:
The tale goes that Rickard Hardin was an ordinary pastor in an ordinary parish. Then a witch that was close to him, but not intimate--she could have been an aunt, cousin, or a stepchild but it wasn't a wife or blood daughter (he never married)--gave him ample reason to fear the Dark. The witch sacrificed his entire village to Baphomet. Hardin barely survived and allegedly marched bedraggled, wounded, dirty and exhausted to the nearest chapterhouse of the Inquisition and collapsed on their doorstep, begging to join. Ever since, Hardin has been a legendary witchhunter and has attained the prestigious rank of High Inquisitor, on the High Council immediately beneath the Grand Council and Grand Inquisitor Grimaldi. Never once in his 30 year career has he showed a witch or a creature of the Dark mercy.
Camila Vallejo (Mila)
Starting Class: Witch Lvl 1
Age: 15 at start of game.
Skill Types: Sorcery
Proficiency: Short Blades, Rod/Staff, Mystic Armor
Backstory:
Camila's just a poor girl, from a poor family! /Queen. Camila, (who goes by Mila to close friends and family) is a poor peasant girl from the poor peasant village of Vaasa on the central-eastern Sanguine Peninsula, just on the northern border of Szargovia. An ordinary child, she is entirely unprepared for the enormous power that is about to find her and invest itself in her, let alone the responsibilities and enemies that power comes with. She's going to have to shed her innocence and grow up fast, coming of age in a grave, brutal world, if she wants to survive. Chax--the mysterious embodiment of that power--likes her to think she is the chosen one. But the truth might owe more to pragmatism.
(It won't be easy to tell which is which, as some NPCs have class & level listed too.)
Shax/Chax
Starting Class: N/A
Age: ???
Skill Types: Sorcery, Necromancy, Powers Of Hell
Proficiency: Can use a Short Blade, a small Crossbow, a shortbow or a Gun (anything else is too big for him to handle, he's 3' 66 lbs), but chooses to wield none of these, instead throwing balls of sticky flame when not casting spells. He has no proficiency with any kind of clothing/armor.
Backstory:
Chax's origins and intentions are unknown. He has thus far demonstrated the ability to take the shapes of: a cat, a bat, a rat, a crow, and an owl.
???????
Starting Class: ???
Age: ???
Skill Types: ???
Proficiency: ???
Backstory: ???
????????
Starting Class: ???
Age: ???
Skill Types: ???
Proficiency: ???
Backstory: ???
Sir Cailín Salem
Starting Class: Knight Level 6
Age: 30
Skill Types: Break Arts
Proficiency: Short Blades, Long Blades, Axes/Maces, Polearms, Crossbows, Light Armor, Heavy Armor, Shields
Backstory:
Her name is pronounced "Colleen". Its literal meaning in Avalonian is "girl", a rather cruel irony. Sir Cailín was the first of two women in the Inquisition. Her route in was nothing like Beatrix's, although she too is the scion of a royal family, House Salem. She disguised herself as a man to join the Inquisition and as the story goes by the time they figured out she wasn't, they had long since pronounced her indispensable. Cailín is perfectly comfortable with the title "sir" because it indicates respect. Fear and respect are what Cailín crave from her interaction with others, and she inspires no small portion of both. Of the same rank as Hardin on the High Council of Inquisitors, even among Inquisitors she is known for the violence of her zeal. The saying is that while most Inquisitors are trying to determine if a suspicious person is a witch or a warlock, Cailín has already run that person through with her sword and moved on to the next.
Prince Quinn Salem
Starting Class: ???
Age: 27
Skill Types: ???
Proficiency: ???
Backstory:
While very bright from a young age, the young Prince Quinn Salem was generally regarded as an irredeemably, fundamentally unserious person. Almost from the moment puberty hit he was a notorious, philandering lush. Quinn loved good food, good wine, beautiful women, beautiful men (at least if some of the rumors are to be believed), song, and dance. In other words, Quinn quickly developed a reputation as a party animal. Although Quinn is Cailín's younger brother, and in spite of all of his failings, he was the heir apparent to House Salem. That's why it was a cause of some upset when the prince disappeared a few years ago, and why greater upset still has been caused by sightings of him around Innsbruck in the last few weeks.
Sir Dante Albrecht
Class At Death: Knight Lvl 9
Age: Approximately 40 at his time of death, approximately 100 years ago.
Skill Types (while alive): ???
Proficiency (while alive): ???
Backstory:
A loyal soldier of Trieste, Dante Albrecht was a commoner who proved himself a hero in the Trieste-Szargovian war of the late 15th century, and as a reward, was knighted by King Frederick VI of Trieste, and considered part of the royal Oldenburg family. Like most heroes, Dante plunged himself into the thick of battle again and again, his courage unfaltering, his skill legendary...until he died, also like most heroes. His tomb is believed to be somewhere in central Trieste.
If anything you see here interests you at all, please Subscribe for future updates!
Here's a big infodump on most of the game's (major) Characters, which will shortly be a page, although it made sense to post it as a blorg first. To follow: In Game Religion(s), the Sanguine Peninsula (an overview of the game's setting), and Features/Systems (alchemy, dungeon mechanics, spending AP, skill learning, and more) should all be pages eventually (and will be blorg posts first). Also to follow: actual page CSS. I've left it as default for the time being but that's meant to be temporary.
CHARACTERS

Sir Beatrix Bernadotte
Starting Class & Level: Knight Lvl 2
Age: 22
Skill Types: Break Arts
Proficiency: Short Blades, Long Blades, Axes/Maces, Polearms, Crossbows, Light Armor, Heavy Armor, Shields
Backstory:
Beatrix hates every confounded, convoluted reason that her title is "Sir" but at least she's doing the work she was born for, destroying evil in the name of the Lord.
Women are not allowed to join the Szargovian army, of course. But the sacred texts of Holy Mother Church allow for any lay servant of the Church to join the Inquisition, and to even bear arms and armor as an Inquisitor if they can pass the requisite tests. Her father, Duke Bernadotte, "humored" his daughter by pulling the right strings so that she could take the tests--and then pulled other right strings to ensure she would fail it, so he could say he had given her a fair chance with her wild ideas before she settled down and started being a proper noblewoman.
In spite of her father's meddling, Beatrix passed her text with flying colors. Duke Bernadotte took the necessary political steps so that Beatrix could retain her noble rank and title of Marquessa--some less well-connected Inquisitors must forego theirs. However, there are no Marquis in the Inquisition, so her title there is "Sir", the highest title that the inquisition's men-at-arms are allowed: not that she's actually a MAN at but a woman-at-arms. (Beatrix badly needs the Sanguine Peninsula and the nation of Szargovia to invent feminism, but that movement may be centuries off if it comes at all.)

Frater Wendel
Starting Class: Physicker Lvl 2
Age: 21
Skill Types: Physick
Proficiency: Short Blades, Long Blades, Axes/Maces, Crossbows, Guns, Light Armor
Backstory:
Wendel doesn't have a last name because he was born a commoner, not a noble, and commoners don't have last names (sometimes, serfs or peasants may use the last name of their landlord, if allowed). His title, Frater, indicates that he chose to become a member of the Clergy, one of the only routes of social advancement available to a commoner. As a chirurgeon, Wendel's intense intellectual fascination with science, physick, metaphysick, medicine, maladies, and of course alchemy has limited his advancement in the Clergy to his current rank, which suits Wendel fine. Wendel's main reason for joining the Inquisition was to learn what he could from witches and demons--before burning them, of course. Wendel doesn't like to talk about his past or the peasant family he came from.

Father Rickard Hardin
Starting Class: Inquisitor Lvl 4
Age: 59
Skill Types: Break Arts, Miracles
Proficiency: Short Blades, Long Blades, Axes/Maces, Bows, Crossbows, Guns, Light Armor, Mystic Armor, Shields
Backstory:
The tale goes that Rickard Hardin was an ordinary pastor in an ordinary parish. Then a witch that was close to him, but not intimate--she could have been an aunt, cousin, or a stepchild but it wasn't a wife or blood daughter (he never married)--gave him ample reason to fear the Dark. The witch sacrificed his entire village to Baphomet. Hardin barely survived and allegedly marched bedraggled, wounded, dirty and exhausted to the nearest chapterhouse of the Inquisition and collapsed on their doorstep, begging to join. Ever since, Hardin has been a legendary witchhunter and has attained the prestigious rank of High Inquisitor, on the High Council immediately beneath the Grand Council and Grand Inquisitor Grimaldi. Never once in his 30 year career has he showed a witch or a creature of the Dark mercy.

Camila Vallejo (Mila)
Starting Class: Witch Lvl 1
Age: 15 at start of game.
Skill Types: Sorcery
Proficiency: Short Blades, Rod/Staff, Mystic Armor
Backstory:
Camila's just a poor girl, from a poor family! /Queen. Camila, (who goes by Mila to close friends and family) is a poor peasant girl from the poor peasant village of Vaasa on the central-eastern Sanguine Peninsula, just on the northern border of Szargovia. An ordinary child, she is entirely unprepared for the enormous power that is about to find her and invest itself in her, let alone the responsibilities and enemies that power comes with. She's going to have to shed her innocence and grow up fast, coming of age in a grave, brutal world, if she wants to survive. Chax--the mysterious embodiment of that power--likes her to think she is the chosen one. But the truth might owe more to pragmatism.
~~FROM HERE DOWN, CHARACTERS AREN'T NECESSARILY PLAYABLE: SOME NPCs WERE IMPORTANT ENOUGH TO INCLUDE~~
(It won't be easy to tell which is which, as some NPCs have class & level listed too.)

Shax/Chax
Starting Class: N/A
Age: ???
Skill Types: Sorcery, Necromancy, Powers Of Hell
Proficiency: Can use a Short Blade, a small Crossbow, a shortbow or a Gun (anything else is too big for him to handle, he's 3' 66 lbs), but chooses to wield none of these, instead throwing balls of sticky flame when not casting spells. He has no proficiency with any kind of clothing/armor.
Backstory:
Chax's origins and intentions are unknown. He has thus far demonstrated the ability to take the shapes of: a cat, a bat, a rat, a crow, and an owl.

???????
Starting Class: ???
Age: ???
Skill Types: ???
Proficiency: ???
Backstory: ???

????????
Starting Class: ???
Age: ???
Skill Types: ???
Proficiency: ???
Backstory: ???

Sir Cailín Salem
Starting Class: Knight Level 6
Age: 30
Skill Types: Break Arts
Proficiency: Short Blades, Long Blades, Axes/Maces, Polearms, Crossbows, Light Armor, Heavy Armor, Shields
Backstory:
Her name is pronounced "Colleen". Its literal meaning in Avalonian is "girl", a rather cruel irony. Sir Cailín was the first of two women in the Inquisition. Her route in was nothing like Beatrix's, although she too is the scion of a royal family, House Salem. She disguised herself as a man to join the Inquisition and as the story goes by the time they figured out she wasn't, they had long since pronounced her indispensable. Cailín is perfectly comfortable with the title "sir" because it indicates respect. Fear and respect are what Cailín crave from her interaction with others, and she inspires no small portion of both. Of the same rank as Hardin on the High Council of Inquisitors, even among Inquisitors she is known for the violence of her zeal. The saying is that while most Inquisitors are trying to determine if a suspicious person is a witch or a warlock, Cailín has already run that person through with her sword and moved on to the next.

Prince Quinn Salem
Starting Class: ???
Age: 27
Skill Types: ???
Proficiency: ???
Backstory:
While very bright from a young age, the young Prince Quinn Salem was generally regarded as an irredeemably, fundamentally unserious person. Almost from the moment puberty hit he was a notorious, philandering lush. Quinn loved good food, good wine, beautiful women, beautiful men (at least if some of the rumors are to be believed), song, and dance. In other words, Quinn quickly developed a reputation as a party animal. Although Quinn is Cailín's younger brother, and in spite of all of his failings, he was the heir apparent to House Salem. That's why it was a cause of some upset when the prince disappeared a few years ago, and why greater upset still has been caused by sightings of him around Innsbruck in the last few weeks.

Sir Dante Albrecht
Class At Death: Knight Lvl 9
Age: Approximately 40 at his time of death, approximately 100 years ago.
Skill Types (while alive): ???
Proficiency (while alive): ???
Backstory:
A loyal soldier of Trieste, Dante Albrecht was a commoner who proved himself a hero in the Trieste-Szargovian war of the late 15th century, and as a reward, was knighted by King Frederick VI of Trieste, and considered part of the royal Oldenburg family. Like most heroes, Dante plunged himself into the thick of battle again and again, his courage unfaltering, his skill legendary...until he died, also like most heroes. His tomb is believed to be somewhere in central Trieste.
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