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Announcement

Version 0.48 is here!

Hey hey, people. Dracoseal version 0.48 is here! Here are the details about the new build:

Update v0.48:

-Added chapter 13 ~ 16, all of them set in the Magical Kingdom of Evora.
-Added six more playable characters, including the Princess of Evora and the Prince of Cooper!
-Added new entries in Extras, including Gallery.
-Added more new weapons, including the Tearing Lance, which is a Berwick Saga-styled cavalry charge lance named after TearRing Saga (“Tearing”…get it?).
-Added the over-the-top critical hit animation, promote your unit so you can see them in action!
-There are 4 difficulty setting now: Standard, Assisted, Kaga and Madhouse; if you’re new to Fire Emblem or SRPG in general and still want to try the hard games, Assisted Mode is here for you!
-Several maps from earlier version has been revised and more dialogues have been added in some of them as well!
-Gameplay and units have been rebalanced here and there.

This new version was playtested on Standard Mode with only using 2 stat boosters, lowered growth, intentional mistakes, and no warp-skipping, so it’s all fair and balanced! :smiley:

Known issues:

-During Fog of War, trying to move past a unit using flier or any unit with the skill Pass will cause the unit to be halted as if they’re bumped into an enemy.
-During Fog of War, it is possible to warp ON an enemy unit.

Announcement

Update v0.42 - The Definitive Edition!

After a week of tinkering with the game here and there, I present to you...Dracoseal version 0.42 - The Definitive Edition! Here are the changes made in the current version:

  • Added more Character and Glossary entries, now featuring Gallery entries as well!

  • Added more skill icons!

  • Added several new plugins that will enhance your gaming experience.

  • Added a new title screen!

  • Added more class descriptions.

  • Renamed several skills; Close Def is now Pavise, Distant Def is now Aegis and Pavise is now Great Shield.

  • Added a new, experimental difficulty setting: MADHOUSE MODE!

  • Earlier chapters have been modified, some have additional convos and events!

  • You can now view which unit you can talk to, and do so without accidentally spending your turn!

  • Simon has his own Paladin charchip now to distinguish him from Peter.

  • Chronos has his own Dark Paladin class now which can utilize dark tomes.

  • Magic sword hit rates are nerfed.

  • Some late-turn reinforcements are now more punishing to prevent grinding.


That's all for now! See you again in version 0.50!

Progress Report

Update v0.40 is here!

After a month-long delay thanks to P4G being released on PC (and me playing Recettear), version 0.40 is here! Here are some infos regarding said update:

  • Added 3 more chapters, with a total of 13 playable chapters including the prologue.

  • Temporarily changed the skill trigger rate to a fixed rate due to a problem with the game itself.

  • Added more weapons, these include Fury weapons, magic swords, Wo Dao, Short Spear, etc.

  • Buffs and Nerfs to some of the weapons.

  • Chapter 9 has been changed a bit; you can either win or lose said chapter.

  • Some maps have been redesigned.

  • The game now has darker, desaturated tilesets!

  • Character bios are now more detailed and has to be unlocked one by one.

  • Glossary entries have been added.

  • Three new playable units!

  • and many, many more...


The game has now reached its 25% completion! Please look forward to its next update.

Progress Report

Major changes regarding v0.30

Hi guys, in two weeks, version 0.40 will be released! Along with the new chapters and weapons, there are some major changes and postponed features:
  • Rather than 4 chapters, only 3 chapters will be released. This is due to a rather problematic issue that happened during the development of the chapters and their playtesting sessions, causing a huge delay in the development.

  • Skills like Luna, Sol, Glimmer, etc will not be using the usual trigger rates which are based on the user’s stats. Instead, they will use fixed rates for time being. This is also due to the same problem stated above.

  • Most units have received either nerfs or buffs. Changes are mostly kept to minimum, except for Thomas and Simon, who received lots of changes including newly assigned skills and tweaked growth rates.

  • Magic swords, Fury weapons, Short Spear, Wo Dao, Hunting Bow, Cleave Bow and Hanna’s PRF weapon, the Hanna Lance will be featured in the update.

  • Fire tomes and Wind tomes have been buffed; Fire tomes will deal damage akin to axes while the SPD boosts on Wind tomes have been increased.

  • You can now change the formation of the team during battle preparations, although some maps will have restrictions.

  • You can now heal green units.

  • Enemies will now avoid engaging battles when they deal 0 damage and/or when they have 0 hit-rates.

Announcement

Update v0.30 is here!

Update v0.30:
  • Added 3 more chapters, 2 of them are notably larger

  • Four more playable characters, they will appear in the new chapters

  • Support convos are now available everytime you are taken to base menu

  • Rebalanced difficulty; some chapters may feel different than before

Enjoy!

Announcement

Update v0.30 delayed for a week!

The next update of Dracoseal will be delayed for another week for further playtesting and balancing in order to ensure a more enjoyable experience. It should be out by April 7th!

Progress Report

An update coming soon! (ver 0.30)

The next update of the demo will be released around March 31st, featuring:
  • Chapter 7, 8 and 9, which also features…

  • More playable units! and…

  • An FE4-style large map with multiple objectives!

  • Support Conversations

  • Rebalanced difficulty for certain maps

Look forward to its release!
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