• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
'If this counsel or this work be of mortals, it will come to nought: but if it be of God, ye cannot overthrow it; lest haply ye be found even to fight against God.' - The Acts of the Apostles


The shining city of Neo Rome has stood for a thousand years, a bastion of truth and justice. But beneath this glorious dream of peace and prosperity lies a twisted nightmare: the city is ruled by demons who feast upon the helpless souls of humanity.

Slipping through the cracks between dream and nightmare, a young man comes face to face with the horrific truth. But gifted with mysterious powers of prophecy by the finger of God, can he and his allies overthrow this kingdom of demons and usher in the year of Jubilee?

FEATURES:

Attack and dethrone the demonic god of this world!
10-15 hours of gameplay!
Challenging turn-based battles - exploit elemental weaknesses and inflict ailments while building up WRATH Power to unleash strategic skills!
'Mercy' difficulty for those who prefer story!
Talk to your party members at any time!
Bonus dungeons, Colosseum sidequest, and collectibles!
Modern/dystopian setting!
Gratuitous religious symbolism!
Non-RTP music!
Yes it does use 95% RTP graphics but I put effort in I promise!
Gay people!

PG-13. Content warnings: religion, violence (including off-screen violence against children), coarse language, alcohol references, death, and implied/off-screen cannibalism.

You can also find it at https://gayleviticus.itch.io/jubilee.

Latest Blog

Minor contact info update

Hi everyone,

This is not at all worth updating the game for, but the readme file lists gayleviticus0 at gmail dot com as one of the options for contacting me if you need help - I unfortunately don't have access to this anymore, so you'll have to post here/on itch/@ me on Twitter for help in future. Thanks for playing!
  • Completed
  • gayleviticus
  • RPG Maker MV
  • RPG
  • 06/29/2020 11:39 AM
  • 11/11/2022 03:55 AM
  • 06/29/2020
  • 25871
  • 3
  • 362

Tags

Posts

Pages: first prev 12 last
In the bonus sequence, playing as a cat, there is an error. After talking to the last guy I got:
Failed to load:img/pictures/malakai%20superboss.png
A png file named malakai is in there but it only shows a message.
author=Schnuff
In the bonus sequence, playing as a cat, there is an error. After talking to the last guy I got:
Failed to load:img/pictures/malakai%20superboss.png
A png file named malakai is in there but it only shows a message.

Ahh OK thank you for that. Do you know which version of the game you have downloaded? I thought I'd already fixed that issue but I'm not sure.
author=Schnuff
In the bonus sequence, playing as a cat, there is an error. After talking to the last guy I got:
Failed to load:img/pictures/malakai%20superboss.png
A png file named malakai is in there but it only shows a message.

Same here, it's v1_3_7
Hmm how weird. I'll have another look, thank you both.
Malakai can't be defeated >_< even though he's running out of HP.
Is this intentional?
author=Gezelschaft
Malakai can't be defeated >_< even though he's running out of HP.
Is this intentional?

Yeah it's intentional, sorry if that wasn't clear!
author=thenerdmansion
I did a let's play for this game. Link can be found here.
https://youtu.be/Y1cqJc_Pw4c
Oh wow thanks for this! I'm kind've scared to watch someone play my own work LMAO but hopefully I can work up the courage bc I would love to watch it....
I really enjoyed this game, especially the superb script, the constantly updated NPC dialogue and the plethora of well hidden treasures and secrets (like the exclusive Wisp gathering spot at
the fountain near Sarah's house in Elpis
). Considering that I didn't find the fabled 17th Prized Postcard despite leaving no stone unturned, maybe it actually doesn't exist.

While I encountered some bugs, they are nothing too serious, but still noteworthy:

- There's a great number of dialogue windows that contain cut off text, but the cut off parts are usually so small that the player can still fill in the gaps.

- Tunnel to Moab: An indefinite number of Fruits of Strength can be obtained from the treasure chest (on the same level) south of the northern elevator leading to the Street to City Hall. I totally didn't abuse this bug to make my party overpowered (yes, I totally did exactly that).

- Central Factory, 3F: How can the treasure chest closest to the elevator be reached? I tried all teleportation panels (even from all directions), but it seems the connection to this area doesn't exist.

- Hanging Gardens of Babylon, 2F: An indefinite number of Holy Waters can be obtained from one treasure chest.

- Hanging Gardens of Babylon, 1F: If the player returns to the throne room after reaching the Heart of Babylon, a black screen is all that awaits, which is practically game-breaking (while the player can still move and interact with objects, the screen remains black, even when using Evac or Warp). Players are even more likely to find themselves trapped at this point, since the game generally encourages players to return to boss rooms they couldn't manually explore before.

Thanks for a great game!
author=Prajna
- There's a great number of dialogue windows that contain cut off text, but the cut off parts are usually so small that the player can still fill in the gaps.

- Tunnel to Moab: An indefinite number of Fruits of Strength can be obtained from the treasure chest (on the same level) south of the northern elevator leading to the Street to City Hall. I totally didn't abuse this bug to make my party overpowered (yes, I totally did exactly that).

- Central Factory, 3F: How can the treasure chest closest to the elevator be reached? I tried all teleportation panels (even from all directions), but it seems the connection to this area doesn't exist.

- Hanging Gardens of Babylon, 2F: An indefinite number of Holy Waters can be obtained from one treasure chest.

- Hanging Gardens of Babylon, 1F: If the player returns to the throne room after reaching the Heart of Babylon, a black screen is all that awaits, which is practically game-breaking (while the player can still move and interact with objects, the screen remains black, even when using Evac or Warp). Players are even more likely to find themselves trapped at this point, since the game generally encourages players to return to boss rooms they couldn't manually explore before.

Thanks for a great game!


Thank you for playing! I'm glad you enjoyed it, and I appreciate the bug reports.

The dialogue thing I do actually have a fix for (I finally figured out word wrap's problem)... but I don't want to commit to it without properly testing it works and doesn't make for some v weird formatting at points, so at the moment better the devil I know sticking to the status quo.

I could've sworn the Factory chest was accessible but I couldn't figure it either so I've fixed it. (it's only a Fruit of Wisdom tho FYI)

Also thanks for the throne room info, not only is it a bad bug but I'm also scandalised I didn't even put anything in there worth backtracking for! There's some treasure and an NPC there now. (but only three or so lines so... probably not worth going to the effort of downloading and heading back for) I'll post a new version ASAP.
I've been playing up until the second boss defeat and so far so good although JP(MP) is extremely rare to come by so player have to either:
1)Evac to start of dungeon and go heal up(Probally the least painful option but it make the pacing wonky)
2)Waste one of their extremely rare MP heal(those dont come cheap either)for 30 JP which is only like 2 spell for Michal.
3)Stall out battle to spam heal(This is the most tedious but probally the only way to not leave a dungeon)

This make using new skill too risky and player will default to AOE or stat debuff only unless provide clear benefit maybe you can:
1)Every dungeon now have a heal circle that actually restore JP too.
2)Treasure chest now have more MP heal in general.
3)Character have JP regen so even in fight where Micah AOE nuke the enemy you still regain SOME missing JP.
4)Have leftover WP get convert to JP(although less than the skill provide)
Hey, thanks for the reply! I made a deliberate choice to try and limit JP compared to a lot of games because I wanted resource management to be a challenge - but I'll fully admit I think the beginning of the game is probably too challenging and should've eased players into it more easily.

I noticed you haven't mentioned using LP restoring items to heal instead of JP heals, which is a big thing I balanced the game around (JP heals are ideally only for in-battle emergency)? Did you still feel like that wasn't enough?

Also, there are various MP skills for recovering JP in return for MP too - Amos gets his a bit late iirc, which was probably a mistake on my part, but otherwise Micah and Leah should get Trumpet Blast and Leech Blade fairly early? But anyway I appreciate the feedback and will keep it in mind for future.
Pages: first prev 12 last