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Announcement

Changes to Battle System

I've created a V2 which changes the enemy target selection to how it is in Fallen Angel. Auto attacks now target random enemies and when you use a skill you select a target first. Note I intentionally created the original to only have one target as that's how it's done in xenoblade, etc but I don't think it works well, probably cause no proper animations. I also toned down all enemy stats to make it easier. I was having trouble beating enemies during testing, though this was at 2am so I probably wasn't fully focused but I didn't want this game to be hard. Also fixed a few bugs here and there, and updated some placeholder text I forgot to do, but besides that there was no dialogue changes so if you already finished the game once you don't need to replay unless you want to try out the new target selection

Announcement

Release

This is a redesign of the battle system done for Fallen Angel, with some differences I wanted to try out. After my playtesting of this, my thoughts are "I have no idea what's going on and I'm just spamming skills". I think the problems are some UI not being clear, skills (and balance, maybe pacing) aren't the best and cause I'm using 2K3, I'm a bit lazy to implement better features/ designs if there are any. Having said that I don't really like the changes that I've done compared to the original, so I think I'll leave the overall mechanics the same, and try to improve the battle system with better skills designs and proper balance. Nevertheless feel free to play this and share any thoughts for this or Fallen Angel.
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