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Very small puzzle game with potential

  • Irog
  • 11/24/2021 09:24 PM
  • 301 views
Puzzle Hero is a very small puzzle game where you must rescue your friend from an evil witch. The witch's lair consists of 5 single puzzle rooms:

1) Push the pots
This first puzzle is a relatively easy one to start with. There is a tile that, at first, looks passable for you and a pot but which actually blocks pot movement and not the player movement. This is a nice variation that has good potential for other push puzzles.

2) Memorize button press sequence
Definitely my least favorite puzzle type. After a few failed attempts, I even went back to the push-the-pots room and discovered it presents a slightly more difficult challenge to travel from the end to the start. It would be nice to add a message telling the player he/she should not try to flee simply to acknowledge the player solving the puzzle in backward.

3) Forced movement tiles
This is your average "each tile moves you to an adjacent tile" puzzle. Nothing bad, nothing great. It's small size makes it easy to remember each path. You'll be done with this puzzle before it could start to build frustration (even if you brute force it).

4) Walk on each tile only once
A good puzzle where you can only walk on each tile once and have to walk on each tile to open the exit. It takes some forward thinking to plan the correct path trough this room.

5) Slide ice crystals
This one is an awesome puzzle ! Unlike the usual "your character slides on ice" puzzle, here you need to move ice crystals that slide. The configuration of the room looks very simple but presents a great challenge ! There are multiples ways to solve this puzzle which is always a plus.

Each puzzle in Puzzle Hero has a reset switch and / or gives you an infinite number of attempts.

The game uses standard RTP graphics and has simplistic mapping layouts.

Music in this game lacks variation. The same music track plays for all puzzles and is too action-oriented for puzzle pensive solving.

There is a welcome touch of irony at the game's end.

Overall, each puzzle is correctly implemented: no crash, no freeze, working reset button, correct detection of the solved condition. The game runs smoothly in EasyRPG. It would be nice if this game had more puzzles to develop the key concepts of its puzzles (but drops the button sequence memorization) and mix elements from the different puzzle types.