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Update 1.1 Released

I just released Update 1.1. It will likely be the last significant update to the game. As always, you can find it here.

Added two Randomizer Modes: Light and Full.
  • These modes are unlocked upon clearing the game once, after which they can be selected when starting a New Game. If you've cleared the game on an existing save file, you'll have to defeat the final boss again in order to unlock them.

  • Randomizer (Light) shuffles the locations of major rewards gained from defeating bosses and special battles, checkered tile clears in dungeons, and certain treasure chests. Shop inventories, common items (healing items, buff/debuff items, etc.), and items required for game progression are unaffected.

  • Randomizer (Full) randomizes the locations of normal battles, special battles, and bosses in addition to randomizing reward locations. Battles are shuffled according to scenario, so enemies from the IDM! scenario won't appear in EX's dungeons and vice versa.

  • Randomizer Mode save files can be identified by the presence of "(RL)" for Randomizer (Light) and "(RF)" for Randomizer (Full) next to the save's Scenario data.


Added the ability to choose between two battle background styles in the Options menu.
  • Swirl: The current battle background style.

  • Simple: Battle backgrounds will be snapshots of the field at the time a battle begins with minimal changes applied.


  • Increased Gigas Worm's STR.

  • Increased Minotaur's susceptibility to Petrification.

  • Fixed an issue with the text displayed when Minotaur's magical weakness changes.

  • Battles triggered in Waking Canyon while the sunlight is fading will no longer trigger sunlight conditions in battle.

  • Made Earth Elemental's transformation more likely to fail while in sunlight.

  • Made Hellion less likely to skip its turn.

  • Fixed an issue in which Possessed Doll wasn't losing its Endurance status under certain conditions.

  • Miscellaneous changes and fixes.