Cool game to play, especially during Halloween Season!
The plot really reminded me of old horror movies, mostly due to the stereotypical cast and some of the tropes used (like constantly splitting the group, haha). I liked the characters, though I feel the game really needed more dialogue, text. There's not many events or items to check other than the ones necessary to progress the plot, so the camp feels kinda empty and decorative in that sense, there's not much point in trying to interact with the environment. Would've been nice to see more reactions towards, by example, the items left behind by the previous campers...
... or personal reactions to the murder scenes, as every playable character only reacts to the most recent bloody spots.
That would've helped building the characters a bit more, see more of their personalities and uncover more of the past of this place, which is always appreciated in a game like this.
The maps were neat and I loved the usage of these Pop!HorrorCity Graphics, they definitely fit this type of game. The same for the music, you picked really good tracks for this. Though I found kind of jarring that some zones had a different theme for no reason (e.g. the climbable wall having a way more tense track than the others at the start).
Spoiler-y stuff...
-Loved the fact that the monster had speed jumps at some of the final chase sequences. It was unexpected.
-The scene where Galvin recovers the key, descends the mountain and the monster is waiting for him, is probably one of my favorites of this game. However, I think it would've been better to make it an autorun scene, to give the player a helpless sensation. "He's right behind you!" Something like that, which usually happens in horror movies.
-The ending left many things unexplained; the true origin of the monster, previous victims, how did they even manage to discover the existance of that place, what happened afterwards...but I kinda understand it as this was supposed to be a short project. The only thing that I really feel the game missed was showing Julis escape (as I suppose she did...?), maybe during the credits.
That's all I can say! I enjoyed "Divest Time".
Wish you good luck for future projects!