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Sweet and charming VN well worth your time

  • torichi
  • 12/15/2022 04:04 PM
  • 398 views
First of all – hi, this is my first full-fledged game review on this website! I’ve always wanted to get into game reviewing, and I really hope I am able to do Warm Prism enough justice to make it appealing for others to try out, as well as gain some experience points in writing that I could put to a good use for some visual novels of my own.

A short preface – apparently, this game has been lying dormant in my Games folder for several months now, and I’ve only recently decided to give it a go, so please excuse me for being a bit late with my review. Better late than never, though, as this turned out to be a very sweet treat for my dating sim-loving self!

The story is easy to follow and lacks any complicated plot twists, and here’s the thing – it doesn’t need to be more than it already is! You play as Noah, a university student going to Prism, a summer camp for young adults, along with five other people – cool and nonchalant Max, energetic and easy-going Summer, nerdy and talkative Alice, soft and caring Garret, and smart and outspoken Michelle – with whom you’ll spend three days doing fun summer activities and possibly even find love with one of them. That’s it. Sure, some conflicts may arise between the characters, but as the story goes, these conflicts get apprehended and/or resolved in a healthy manner that doesn’t clash with chill recreational tone of the overall plot. Warm Prism’s here to send you positive gay vibes, not burden you with unnecessary drama, and that’s one of the things I really enjoyed about it. This may be a bit of a spoiler, but even not ending up with someone will still produce a nice outcome that won’t leave you totally disappointed!

The characters are great and quite well thought out for a game this short! I’m still not sure whom do I like most, since getting each character’s ending made me appreciate them even more. I’m also in love with their designs and the artwork in general! It’s colorful and quite simplistic, perfect for a visual novel like this. Same for the custom music – nothing over-the-top, cozy, enjoyable, and situation-appropriate tunes.

As for the gameplay – and here’s, surprisingly, the part I liked the most – the usual text-skipping and option-choosing action is followed by visual indication of whether the option you chose for a specific situation had increased or decreased any character’s affection for you... and it’s done with cutesy character portraits!


Caption: Four screenshots from the game, each showing one of the the characters’ cute super-deformed face expressions that serve as indicators of increased or decreased affection.



Not only is this a charming little detail a lot of of other VN dating sims definitely should take note of, it also proves incredibly useful for replaying the game multiple times while keeping the overall gameplay time short (unless you, like me, is secretly The Completionist and want to see the outcomes of each and every in-game choice you make). It’s also worth mentioning that experiencing every affection-increasing event isn’t necessary for some of the routes, I managed to get good endings without much one-on-one interacting with chosen characters (as long as I didn’t piss them off with wrong choices).

There are, however, some issues I’d like to address, with the main issue being the quality of the English text. The game’s original language is Spanish, and I’m assuming the translation was also done by a non-native English speaker, which might explain all the weird sentences and awkward wordings that can be found every so often in the text. However, I myself am a non-native English speaker, and I don’t speak any Spanish to be able to properly judge the original script and compare it to the translation, and for this reason only I’ve decided to refrain from subtracting an additional half-star like I originally intended. Hopefully the developers will consider updating English script in the future with proper proofreading.



Caption: Screenshot of a textbox that says “Those who were going to the adult camp left the bus with Gareth got off the bus in our own bus stop.” ...Yeah I’ve no idea what to make of this.


Another (minor) issue is the lack of a Linux build that could have been easily done with Ren’Py, but I’m pretty sure Linux gamers are in the minority on RMN, plus multiple versions of the same game are probably not very appreciated here in terms of server bandwidth and capacity.

Don’t let the aforementioned issues ruin your experience, though, this is a really wholesome short visual novel that, like the title says, is very well worth spending fifteen minutes (on at least one character route) of your time. I have no idea how to close off this review properly, so I’ll just delve into a bit of a spoiler territory once more and say that
I have nominated Warm Prism for a couple of Misaos,
so there’s that!

Posts

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First of all, thank you a lot for your review! I didn't expect a review for Warm Prism today of all things. This really made my day.

I'm really glad that you enjoyed the experience, I'll treasure the "Warm Prism’s here to send you positive gay vibes" part forever. And, yes, the biggest problem is the translation. None of us is a native speaker and we've always worked with what we know plus online resources, so there's that. Now, that dialogue is totally f* up. Obviously I wrote that quickly and didn't catch it before uploading it.

The fact that you liked the visual indicators for the characters. Actually, I haven't played a lot of visual novels, maybe just two or three, and I simply thought that having a visual cue when your answers matter would be a great way to lead the player throughout a game which main objective is to be fun and chill. Michelle's route would have been near impossible without a bit of help for a lot of players, and I didn't want that.

Finally, there's actually a proper Linux version, and while opening the game may be a bit confusing because you have to search through various folders, I could make it and run the game without problem. I got scared when you mentioned there wasn't.

Again, thank you a lot for the review, and I'll take some time when I can to fix that horrible typo that you posted. <3
Glad I could made your day with my writing and thank you for such a great game!! And hey, I really appreciate your and the dev team's efforts in learning English by putting it to practice like this c: (I think many people would agree that English is a very weird language with its abundance of pronunciation-spelling differences and grammar exceptions, which makes it quite tough to learn and speak in regardless of what one's native tongue is, so it's all good)

Your decision to add visual (and audio, completely forgot about mentioning that!) cues for important choices without much experience in playing visual novels is a good indicator (pun intended) of your excellent game design skills, in my opinion! It's also a good effort in pushing towards accessibility that many visual novels seem to lack nowadays and I applaud to that. Looking forward to seeing more games from you, as well as checking your previously developed titles!

Oh, and thanks for pointing out the existence of Linux version (or, rather, a cross-platform Python script/executable), I've no idea how it went completely over my head when booting up the game, though I guess this really shows how I've grown accustomed to separate zip files for Linux versions of free games c':
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