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Synopsis:
Elisnar. It is a world steeped in mystery, scarred by wars over untold generations, shaped by forces both known and unknown. It has undergone many upheavals throughout the ages both natural and of Human origin.

The superpowers of the modern world Gol, Baratian, Felgarin, Alotherin, and Dunslor are growing restless as two centuries of peace threaten to give way to a war over resources.

Supply and trade routes are becoming more threatened each year as monster migration patterns change and the herds increase, inexplicably, in size and aggressiveness. Meanwhile, areas that once overflowed with abundance now lay nearly barren as nature and the unnatural fight for their survival.

At the Northeasternmost border of the Felgarin Empire, you try to make your way in life; a commoner, yes, but one possessing some of the critical Human characteristics that define your species. You hope to one day be accepted into the elite division of the Felgarin Guard Force, the Knight Guard.

Today, however, your Guard Force recruitment training begins. You don’t know what to expect, but you're ready for the challenges that surely await you.

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Features:
Lore-rich world 17 years in the making

50-60 hour story

Lots of side content including party member background quests, super bosses, secrets, alternate story routes, multiple endings, a large recruitable cast, and more.

Over four dozen game mechanics a few highlights of which are a new magic learning system, systems that alter how random encounters work, customizable weapons and magic, a 3-tier class system, and a codex for tracking lore and other information.

Highly modified RPG Maker Engine including over 100 plugins.

A reactive game world, your choices can and will have impacts both large and small.

This is a commercial project.

Latest Blog

June/July Update

Yo! If you are seeing this, the site is back up! Congrats to the RPGMaker.net team!

Given everything that has been going on with the site, I was unable to post the update at the end of May that I said I would. So here we are. I've slipped into June on the Discord project. Things haven't necessarily gone completely sideways, but work turned out to be a bigger drain on my time and energy over the last 3 weeks of May than I expected. This lead to less dev time for the project.

I am happy to report, though, that we are nearing the end of development. We have a couple major features to implement and then we are moving on to polishing and testing. I am not sure how long that phase will take, it will depend on how many things were broken during the recent dev push over the last 6 months and what needs to be done to fix those issues.

I will make another post around the first or second week of July with a status update if we're not finished with everything before then.
  • Production
  • Commercial
  • LMPGames
  • RPG Maker MV
  • RPG
  • 02/03/2023 11:43 PM
  • 06/17/2024 04:27 PM
  • 07/31/2025
  • 16237
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Pages: 1
Oops, I thought I posed this on the Game Mechanics 14 blog. Moving it there, but wanted to say that I have been digging these blog posts. So much new information, its getting me excited for the game again.

Keep it up! Can't wait to see how all of this wild stuff comes together in the end. I haven't heard of many RPG Maker games as ambitious as this one is.
Pages: 1