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---FEATURED GAME JULY 2010 UPDATE---
Thanks to everyone who enjoyed Tiamat Sacrament and helped make it featured game for July 2010. The game practically hatched from the crucible of RMN, so it means a lot to have it recognized by those who watched it grow in development.
_______________________________________________________________________________

As Max McGee once advised I point out, "THE MAIN CHARACTER OF THIS GAME IS A DRAGON."

Here is the system2c file that some people have reported is missing from the RTP-free download (just drop image into your RTP/system2 folder): http://rpgmaker.net/users/Drakonais/locker/system2c.png

IMPORTANT NOTE: The version linked to the "Download Now" button is only for people with Rm2k3 and the RTP installed on their computer. If you don't have RM2k3 RTP, there is a version in the downloads section that includes the necessary files.

ALSO IMPORTANT: If you downloaded v 1.0 and have run into a bug (like the notorious movement speed slowdown after certain events in Draslin) chances are it's fixed in the newer version. To get the fix:
1.) Find your save file in the Tiamat Sacrament project folder and move it to your desktop
2.) Download version 1.1 (either with RTP or without, depending on your needs) and install it
3.) Move your save file from your desktop into the new project folder and load up your game

COMPLETE RELEASE

Flash Teaser: http://rpgmaker.net/media/content/users/4181/locker/DragonFlash.swf

The Tiamat Sacrament currently is 100% complete, with about 20 or more hours of gameplay. Some sections, like the stealth missions and Vulcan Cannon dodging, are now skippable for those who are experiencing extreme lag in those parts. I've had several bug testers crunch through the entire game and it should be smooth sailing, but let me know by PM if you run into any trouble and I'll be quick to fix it.

SKILL ACQUISITION

Each character has a unique way of learning and utilizing their skills, from Blue Magic-style skill acquisition to element combo breath attacks that take multiple turns to build up.

1.) Az'uar, the dragon and main character, has 35 different possible class evolutions. Each class brings with it a different and unique skill and its own set of weaknesses and strengths. Additionally, having a Soul Gem equipped in battle adds automatically to unique variables that eventually impart skills of their own. Think Magicite from FFVI. This is on top of the breath techniques he can use by inhaling up to three Runes at a time.

2.) Xandra, the scholar and artist, can learn skills by observing enemies use them in battle. She can acquire over 40 different skills in this fashion, with each serving a special purpose and scaling to her intelligence as she levels up. She comes in handy as support for the two fighting characters, but can deal elemental damage and status effects as well.

3.) Kelburn, the Saphirite lieutenant, can wield two Rune Blades at once. While each Rune Blade comes with its unique skill while equipped, the characteristics of two Rune Blades equipped simultaneously blend together and create a new and even more powerful skill (e.g. a poison blade and a double-attack blade create an even more powerful poison skill). Furthermore, when Az'uar inhales, Kelburn temporarily learns Rune Blade skills that typically focus Az'uar's breath into a targeted attack (e.g. a heal all spell becomes a heal one ally spell that's much more effective).

Every skill employed by enemies in battle is obtainable and can used by one the party's three heroes under the right conditions.

GAMEPLAY

The game is heavily story-driven with plenty of puzzles along the way. I've retooled the battles so that they are challenging but don't drag out or slow down game progress. I've made a point to design the game so no one should have to grind. I'm not saying you can't grind for extra levels, but if you use the right tactic, you won't have to mill around fighting random encounters to succeed. Hopefully, with 35 different dragon evolutions and a bunch of optional quests with extra skills and items to be found, the player will be able to customize their gameplay experience.

Each of the three characters have an ability set that depends heavily on the abilities of teammates. This system makes for strategic use of attacks, items, buffs, and specials. I hope you enjoy the game and leave any feedback you might have.

Latest Blog

Second Death and Steam Greenlight

Hey there, RMN! If you enjoyed Tiamat Sacrament, please consider supporting my new project Second Death on Steam Greenlight. It would mean a lot to me if you could take a moment to lend a vote and help get the game Greenlit!

Check out the dev blog on the Second Death page. Thanks!
  • Completed
  • Drakonais
  • RPG Tsukuru 2003
  • RPG
  • 07/14/2009 06:20 AM
  • 07/20/2022 12:40 PM
  • 06/19/2010
  • 370531
  • 78
  • 7046

Tags

Posts

I have created an account here just to say how much I liked your game. I could not stop playing until they were finished. Congratulations for the great work you've done. I hope to find other games on this page as good. Sorry for my English, I'm Spanish. Thanks.
author=lenoso
I have created an account here just to say how much I liked your game. I could not stop playing until they were finished. Congratulations for the great work you've done. I hope to find other games on this page as good. Sorry for my English, I'm Spanish. Thanks.


Thanks! Glad you liked it. There are many great games on RMN, I hope you'll enjoy your time here.
Just wanted to thank you so much for making this game! I've been searching for a game like this for so long, and finally found it.. I love Dragons so much, and games with Dragon as a main character + RPG + Interesting plot are so rare (actually, I only found 2 in 6 years), and I thank you for creating it :)
Thanks for the note, glad to hear you're enjoying it!
I found the best glitch ever. Post final evolution into a Chaos dragon, my pressing up during a cutscene in front of the palace seems to have made it so I moonwalk. Everywhere. I have entered battles and left rooms and even used the Alden Relay. He still faces forward now matter what direction he walks.

It's wonderful.
I found the best glitch ever. Post final evolution into a Chaos dragon, my pressing up during a cutscene in front of the palace seems to have made it so I moonwalk. Everywhere. I have entered battles and left rooms and even used the Alden Relay. He still faces forward now matter what direction he walks.

It's wonderful.
Yikes! I'm glad it was a hilarious bug and not a game-breaking one. I'd have to dig out my old laptop to fix it.
Nice game! It was a while back when I last played, but I enjoyed this game a lot, and not just for the dragon. The story is okay, nothing much exceptional, but still fine and functional, fun to play through. The battle mechanics are nice, need some real tactics and offer interesting development paths to explore. The minigames are a very neat point, I enjoyed playing those, and in overall they seemed to fit well. So the game experience works very well, I don't remember just pushing it to advance the story at last: it remains interesting, and that's a good point with a computer RPG. The mapping in overall is fine with nicely crafted areas, it just worked as it should. Well, to be honest though a graphics artist wouldn't have hurt to get some of the scenes and pieces right, but they are not too disturbing, so could pass. The musics however are well above average, I don't say exceptional either, but occasionally they are even nice to listen out of game. Of course here I mean those composed specifically for the game, which is a great plus! I particularly remember Kelburn's Command which fit so damn well with the battle game!

Eh, I almost got to mini-review the game here. Won't do it since it's a while since I last played, maybe once I get to either get a copy of Windows inside Virtualbox or a Wine version which would be nicer to RPGmaker games. So probably then!
I am having issues on movement what are the controls because I was not able to move playing this game please help me if you can I really want to play this game but I am having issues moving as I said.....
The keyboard sometimes glitches for these games. A user named cherry made a fix for it a long time ago. Just search for cherrys keyboard reset, use that once, go into the game, and it should work. This will also fix the problem on any other game this happens on.

I never did reply here I don't think, but yeah, good game. I played it a few years back.
Now it gave me a error Direct-Draw Error CDDERR_UNSUPPORTED Just want to know if I can fix that
Hello there! Yes, this game is only for PC at the moment. What is your operating system? I made this back on Windows XP, and I've only tested it up to Windows 7.
I am running windows 10 because I upgraded from windows 8.1 so maybe you can really help me I would really like it.
I think your operating system might be too advanced for most RPG Maker 2003 games, unfortunately. You can try right clicking on the .exe file and try running using Windows 7 compatibility mode. Check out this guide for some notes on that.
As someone who loves dragon, I can't sit through this game's opening because it was so sad.
Sheesh, Unoquil DEMOLISHED me... What level is recommended, and what skills should I learn??
Ummm, I wonder if anyone can help me... how do I get the Dragon Shard in the first lily pad puzzle??
I found a bug in the Vice...

There's one point, where you come out of a hidden cave on the right side of a bluff... but you can walk through a bush to the right, ending up on the ground that's supposed to be BELOW you. And yes, you can walk back "up" the same way!
Found a nasty glitch. Some cutscenes don't work right. Namely the secret ending, and the one before the final tactics match. In those cases, a certain dragon is standing in the way!