• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
THE DANGER

In thirty days, the kingdom of Caldonia will come to an end. A team is sent on a journey to investigate the findings of an old prophet that now sits atop of a serine mountain awaiting the end of days. He has translated parchments that say a volcano will erupt in the west of Caldonia that will be so powerful it will cover the entire island with lava and block the sun with its volcanic ash that will destroy all life on the planet.

THE TEAM

Narall the joy

This young angel is the child of the god Ginath and a crime lord turned mayor named Cordelia Pellaera. After a life of trying to get into the skirts of the king's maidens he will be forced into active duty with his first mission to investigate a prophecy that is said to destroy the world.

Surak the business

The demon Halfling is all business and he has a strong sense of duty that will push him to accomplish any goal. He has been paired with an angel and later joined by a young girl. Eventually the cracks in Surak's proud character begin to show as he tires of fighting the negative stereotype of demons and longs to give in to temptation.

Isarai the informative

The animal loving grand daughter of an abusive prophet. After hearing that the world will end, she knows that she has to stop it, but not to save the world. She only wants to spite her grand father. At her side most of the time is her loveable dog named Fartsy.

FEATURES

- Rich story with memorable characters
- Great mapping, not just from me, but other top VX mappers
- Mutating dungeons that change the second time through
- So far there are hours of game play (alpha testers have spent 4-7 hours one spent 12 hours), despite not having any enemy battles (yet)
- Score system that keeps track of how much you have done in the game
- Quest log, so you do not get confused
- Two modes of play. The first follows the story, the other allows for free form exploration of anything and everything
- Puzzles and plenty of them. Shutter doors that force you to complete a puzzle to advance, push rocks, switches, and things that are more out of the ordinary
- Rewarded for exploration, even though this is still an alpha, there are plenty of cool things to find
- Epic dungeons! Sure in the start of the game there are some easy dungeons / caves / mines, but as the game goes on, they get epic
- Weather patterns, not that they matter or affect gameplay, but there are weather patterns for areas
- Traps, yes there are traps, but you can see them, so it is your own fault if you step in them. There are no cheap traps that you MUST get hit by.
- Day and night, with NPCs recognizing both with their greetings.
- A lighthearted approach with humor. Sure there are serious things in the game, but not everything is deadly serious. Nor is this a comedy game or parody game.

CREDIT TO THOSE WHO HAVE PARTICIPATED

graphikal -> volcano exterior
Irock -> teeming port
modern algebra -> tunnel
sellout -> 5 floor lighthouse
captain regal -> exile shrine
lennon -> fortress
kentona -> detailed oxdale village

SELECT SCREEN SHOTS







Everyone has a photo of their title screen, but mine moves

WHAT THE ALPHA VERSION DOES NOT CONTAIN
- NO enemies. That is right, no enemies at all, because this is only the alpha.
- Barely any NPCs. Like I said, it is an alpha. Many of the non important NPCs have pertinant information that they randomly tell you.
- No classes, no character development. Just maps.

WHAT THE ALPHA VERSION DOES CONTAIN
- A whole lot of maps. More maps than you can shake a stick at!
- You can play either "Play Test" that lets you go anywhere at any time
- You can play "Follow the Path" that will guide you vaguely through the game.
- Storyline goes halfway through the game, but you can still complete the game, there is just no dialog for the second half of the storyline. The quest log will then guide you.

WHY YOU SHOULD PLAY
- You are bored, you want to see what my first project in a year is.
- You want to find bugs and laugh at them AND REPORT THEM.

WHY YOU DO NOT WANT TO PLAY
- It is an alpha. Not a beta, not a demo, this is an alpha.

Latest Blog

4 Hours In

At almost four hours into replaying the game and adding battles, I have reached the boss of the ghost mission (4th mission). The combat is getting very enjoyable, which is saying a lot; because there is no fancy battle system (like a side battle system). Instead there are weather based abilities and abilities gained by what you have.

At four hours in, the strengths and weaknesses become more obvious. When a foe is weak to swords, you will notice that swords hit a whopping 350 more damage. Originally it was probably only 100 more damage when you first start the game.

THE NEXT VERSION WILL HAVE:

KING CREATURES

After passing a few ideas against the greatest test player there will ever be, he came up with king creatures. There is already a King Coyote in the game, but now there will be king creatures. The game keeps track of how many of each foe you have killed and once you have killed 100 of a creature, a king creature appears.

This leads to some quirky fun, because if you’ve been grinding to level up, seeing these king creatures will hasten your level grinding. Not that you ever really need to level grind. I have plodded through the game without side tracking and there is no need to grind.

The king creatures also leave behind unique treasures, some of which lead to quests and other treasures.

THE GREAT 108

Technically now it is 111, but there are 108 enemies in the game that now account for a percentage completed in the game. I personally have only defeated 58 of them I do believe. As mentioned before in the previous blog, these enemies are diverse from magic users, to combatants, to enemies that help their team with status effects or hinder your team with status effects. To top it off, each enemy has a strategy against it, whether that strategy is specific magic, being immune to weapons or being weak to a specific type of weapons like swords. It does keep battles thought provoking.

MIND BENDING BOSSES

Boss characters are certainly a stand out in this game. In fact there is a combat pit full of them. Battles against bosses are different and unique, but not because of their strengths and weaknesses, but because of what else they do. Some bosses litter the zone with their minions and call for new ones every chance they get, while others are monstrous enough to fight you alone. Before you know it, each time you fight the same boss, the battle is different.

Then on top of it is the weather related abilities. Each of the weather related abilities are meant to work as a team and each set of abilities has a different strategy. There is more than one strategy for each boss, but of course the trick is figuring out which strategy to use.

EXTRA EQUIPMENT

I have painstakingly gone through each “battle area” and littered it with unique items. Each area has a unique, sword, shield, knife, dagger, staff, rod / wand, club, claws, spear, boots, gauntlets / gloves and so on. This will have treasure hunters going for a while and it makes the equipment much more diverse than what you buy at the stores.

THE COLLECTOR

Like Dragon Quest games, there is a collector that wants to give you equipment for your achievements. He has always been in the game, but now he actually gives equipment. Once you have collected enough dwarf beards, he gives a net. Steal the king’s diamonds and the collector is the only one that will touch them. Not only is there a collector, but a hunter and a chef that do the same thing as the collector.

PURPLE CRYSTALS

These are simple, randomly placed in the “battle areas” and give you either positive status effects or negative ones. Poison, darkness, silence, confusion, HP up, MP up, blessing, Attack UP or Down, Defense UP or Down, Spirit UP or Down, Agility UP or Down and finally blessing. After each crystal is used it burns out for a minute, so before you know it, you can use them again. Of course if you still have a status effect, they will not turn back on until you have lost it. This prevents the player from waiting there for the good status effects.

DIVERSE TRAPS

For those who have played the game before, you know about the traps. Now the traps are more diverse, which lands you into some interesting combat situations. If you get silenced by a trap then fight a flock of shades which are immune to weapons, it does make the game more interesting. With the world of Caldonia, the status effects are only temporary, so you must endure their attacks or find a new strategy.

DOORS AND REWARDS

There have always been colored doors in the game, but now the colored doors are implemented into the houses, castle and other places. This restricts the new player from getting lost or treasure hunting each house only to be disappointed when there is nothing (although there is a clear warning in the game).

Now there are rewards behind the doors. There are treasures from the rare weapon and equipment to the more likely HP, MP, Attack, Defense, Spirit, and Agility raiser. The world is now littered with them to reward the treasure hunter instead of having a great big empty house.

MIMICS AND OTHER DEADLY CREATURES

Sure there are more rewards and treasure chests, but with enemies and treasures come mimics. Like all traps in the game, the mimics are visible to those that know how to see them. As for the other deadly creatures, there are gargoyles in the game that are designed for you to lose. Just like War Mechs of Final Fantasy, gargoyles are designed to win. Oh you can defeat the gargoyles and earn major experience, but chances are, your party will be killed off one by one. Also fighting against a monster made of rock is a very tedious experience.

FACES

The talkers now have full screen faces, but only at the expense of an extra 8 MB of file size. This was always intended, but I was trying to keep the file size as small as possible. When the original file was 54 MB, the game was not getting any smaller.
  • Production
  • maia
  • RPG Maker VX
  • RPG
  • 07/16/2009 04:11 PM
  • 02/04/2018 11:56 PM
  • N/A
  • 125856
  • 6
  • 531

Tags

Posts

Pages: first prev 123 next last
You'd better or else...someone else will!
so far shrine is going great should it just be the shrine or can i put in side quests to get to the shrine?
lol sub-quest to shrine idiana jones bouldar run mini game.
If you or anyone else wants to make an extra shrine or something for the game, go for it. There are plenty of secret areas and islands around the land to fit everything. 3 people actually made the Volcano, someone made an exterior, 2 people made interiors and I just combine them all and it looks badass. One of the alpha testers said he's never seen anything like it in any other game.
Awesome after reading your description of the shrine but out the bouldar run for a surfing mini-game.
Damn those volcano shots are fucking hawt!

When can we expect to play a demo?
um can i do the shrine with the legendary weapon ?
I need interiors of inns for the following places: The grand wooden city of Beaverton, the humble farm village of Oxdale, the wooden village of Plainsboro, the bustling pirate place known as Port Teeming and the happy island village of Angler's Perch.

If anyone would care to do those interiors.

If you cannot think of anything to do for these, but still want to participate, here are some ideas:

BEAVERTON CITY INN
This upscale, fancy inn cators to the rich and is priced accordingly. Warriors, mages, dignitaries come to stay in its big beds. The hostess of the bar is gorgeous and all of the warriors try for her heart or body. The Inn Keeper is her angry father.

PORT TEEMING INN
This is a shady place, full of pirates, drunken fishermen, and whorish dancers. It is dirt cheap, grungy, unclean and has a number of rats. The innkeeper lost his eye years ago when he was a pirate. The piano player is secretly an assassin working on her next target.

OXDALE INN
A quiet place, with barely any guests. It is a place to get some great rest, but there are a limited amount of rooms. It is a bed and breakfast owned by a family that cator to their guests every whim.

PLAINSBORO INN
An average place owned by an elderly woman who has been bed ridden for a decade. She has the greatest room, but her grand daughter is now the innkeeper that warns people not to go into the big room.

ANGLER'S PERCH INN
This inn is small, delapadated, and needs fixing. There are always plenty of workers in here to fix it, but no one can seem to do the job. The workers are bumbling, noisy and anger guests. The innkeeper is a happy former fisherman that loves to smoke.
I will be posting a demo at this site on September 18. Whatever I have will be posted. The alpha testers have V.18 now. Hmmm... that is a coincidence, the number 18.
OMG! All of these maps are done. awww... I wanted to make a map for you (I got amazingly better) :-(
I am still accepting maps. There are a few that I do not have.

Like:
- An exterior for a ruined castle
- A strange dungeon / area the player is magically sent to by a necromancer

- All of Port Teeming's interiors (typical shops and stuff)
- Port Teeming needs a giant upscale hotel. Giant as in it could be a mansion.

I will post more later.
The game is probably halfway done with the storyline / cut scenes / programming.
Oh and my playing through it doing speed run after speed run is 77 minutes. That is with no enemies of course, because there are no enemies yet.
Can I do one??? I am not really bothered which one. I just wanna be part of it!
Sure thing, let me PM you. That goes for anyone.
Alright, the download is up. It is pending, but once it is done pending you can download it. 55 MB, hours of gameplay without battles.
I'll happily be the first to download this.
I am going to download it now. Can't believe that I have actually found a community project! Look's ace! Bet it is awesome. Good job
Awwww! Wicked! Second person to download your game! I'll make sure to write a review for you.
Pages: first prev 123 next last