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Game Design
GIGGLEFORCE FAQ
RELEASE / DEVELOPMENT
Q: When will the game release?
A: At the moment, there is no set release date. September 2027 is just a placeholder until I can figure out something more realistic.
Q: Will this game be released on platforms like Steam? How much will it cost?
A: Nope, only Gamejolt. The game will be freeware.
Q: Where can I follow this game?
A: I post monthly updates on the game in the Unique Indie RPGs Discord server.
I'm going to try to post at least one screenshot every other week or so on Twitter, though as GiggleForce is largely a comedy game I might go dark on occasion when I work on sequences that are better experienced blind.
GAMEPLAY / GAME DESIGN
Q: Can you rename the party members?
A: You can! At the beginning of the game, you are able set unique names for all four party members, as well as a few words that appear in dialogue ala the favorite food/thing in Earthbound.
There are a few names that players cannot change however, like character surnames and temporary party members.
Q: How long is the game going to be?
A: It's easily one of the biggest games I've ever approached, though it's hard to say for certain right now. I'd guess about 5 hours, maybe more?
Structurally its very different from Beetle Ninja and Where the Moon Goes At Night, so its hard for me to say.
Q: How bad is the "crude humor and adult subject matter"?
A: It's hard to really give specifics without spoiling some of what I consider the game's best moments, but personally, I feel like it's about on par with something like Da Ali G Show.
Q: Did you make all the graphics for this game?
A: Nope! This time I'm working several other artists to bring the world of GiggleForce to life, including: luok, Roverkibb, Topple, and pommisc. While I still do most of the in-game pixel art, having a team of artists has allowed me to spread the burden of this project's scope.
Ciao is also helping out with some enemy designs.
MISC
Q: I thought you were working on a sequel to Beetle Ninja? When is that coming out?
A: Admittedly, Beetle Ninja 2 was mostly born out of the over-enthusiasm I had for the original game. As of now, I consider the game to be cancelled, though some elements of BN2 will make their way into Giggleforce.
Q: Who's who?
A: Guy is the man in blue with the yellow tie, Dani is the red-haired girl in the yellow jumper, Jeffrey is the guy with the metal mask, and Jickie's the guy with the boxing glove and the wifebeater.
Q: Is this set in the same universe as Beetle Ninja or Where the Moon Goes at Night?
A: GiggleForce is very much a separate continuity from my earlier games. Beetle Ninja does appear in the game.... kind of.
Q: When will the game release?
A: At the moment, there is no set release date. September 2027 is just a placeholder until I can figure out something more realistic.
Q: Will this game be released on platforms like Steam? How much will it cost?
A: Nope, only Gamejolt. The game will be freeware.
Q: Where can I follow this game?
A: I post monthly updates on the game in the Unique Indie RPGs Discord server.
I'm going to try to post at least one screenshot every other week or so on Twitter, though as GiggleForce is largely a comedy game I might go dark on occasion when I work on sequences that are better experienced blind.
GAMEPLAY / GAME DESIGN
Q: Can you rename the party members?
A: You can! At the beginning of the game, you are able set unique names for all four party members, as well as a few words that appear in dialogue ala the favorite food/thing in Earthbound.
There are a few names that players cannot change however, like character surnames and temporary party members.
Q: How long is the game going to be?
A: It's easily one of the biggest games I've ever approached, though it's hard to say for certain right now. I'd guess about 5 hours, maybe more?
Structurally its very different from Beetle Ninja and Where the Moon Goes At Night, so its hard for me to say.
Q: How bad is the "crude humor and adult subject matter"?
A: It's hard to really give specifics without spoiling some of what I consider the game's best moments, but personally, I feel like it's about on par with something like Da Ali G Show.
Q: Did you make all the graphics for this game?
A: Nope! This time I'm working several other artists to bring the world of GiggleForce to life, including: luok, Roverkibb, Topple, and pommisc. While I still do most of the in-game pixel art, having a team of artists has allowed me to spread the burden of this project's scope.
Ciao is also helping out with some enemy designs.
MISC
Q: I thought you were working on a sequel to Beetle Ninja? When is that coming out?
A: Admittedly, Beetle Ninja 2 was mostly born out of the over-enthusiasm I had for the original game. As of now, I consider the game to be cancelled, though some elements of BN2 will make their way into Giggleforce.
Q: Who's who?
A: Guy is the man in blue with the yellow tie, Dani is the red-haired girl in the yellow jumper, Jeffrey is the guy with the metal mask, and Jickie's the guy with the boxing glove and the wifebeater.
Q: Is this set in the same universe as Beetle Ninja or Where the Moon Goes at Night?
A: GiggleForce is very much a separate continuity from my earlier games. Beetle Ninja does appear in the game.... kind of.
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