Tina of the Stars Demo Preview - 06/22/12
As the NaGaDeMo event comes closer to it's end, I have recently found new motivation to get this game completed. As of now, I am working on some of the final gameplay tweaks to the first mode of the game (there are two modes: Normal Game and Challenge Game). If I ever get this 100% done in before the deadline, here is what you should expect in terms of changes from the last download:
-All levels of Normal Game playable
Including the boss fight. Credits roll and ending will also be implemented before the June 1st deadline
-You can defeat monsters by walking up to them, as oppose to pressing the space key
Playing this time and time again, I've reasoned that the default hit detection of RMXP was just too obnoxious to deal with. I have already tested this against the boss of this game, and it should improve the flow of the game tremendously.
-Adjustments to enemy behavior
Notice how the enemies in the game seem to just "derp" after you get all the stars? With this next release, I will adjust some movement behaviors to make sure the enemies don't lose all of their girth... Even though they can't do anything to you regardless at that point.
That is all. Thanks for tuning in!