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Making an RPG takes a lot of hard work.
Gibmaker- 08/19/2011 02:29 AM
- 2853 views
There will be no more RPG Maker games after this one. Instead I'm going to learn to program in C and makes games from scratch with Jake Springhorn and sell them for money.
Because my efforts are worth money.
Agree/disagree?
I have been working on bitchloads of bugs and stuff over the last few days. And I also want to build chapter 3 before releasing the next version. It ends on a more cliffhanger-y note than chapter 2.
I guess that's the end of the blog.
Because my efforts are worth money.
Agree/disagree?
I have been working on bitchloads of bugs and stuff over the last few days. And I also want to build chapter 3 before releasing the next version. It ends on a more cliffhanger-y note than chapter 2.
I guess that's the end of the blog.
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Well... my take on this was always:
- Make games because I like it is one thing.
- Make games for money is a completely different thing.
It's not that when you make it for free, you're not trying to please people. I think game devs are always trying to please, to some degree. But when there's money involved, I think it affects choices too much. It probably takes most of the fun away. And the money is not really worth it. I'd rather earn money through my actual job.
It's your choice, of course.
I recently had a similar thought "Making an RPG takes a lot of hard work", but my decision was just not to make RPGs, instead making other types of games. RPGs are harder to make because they have too much filler stuff.
- Make games because I like it is one thing.
- Make games for money is a completely different thing.
It's not that when you make it for free, you're not trying to please people. I think game devs are always trying to please, to some degree. But when there's money involved, I think it affects choices too much. It probably takes most of the fun away. And the money is not really worth it. I'd rather earn money through my actual job.
It's your choice, of course.
I recently had a similar thought "Making an RPG takes a lot of hard work", but my decision was just not to make RPGs, instead making other types of games. RPGs are harder to make because they have too much filler stuff.
I agree with that, or it's a job or it's a hobby, like people can build wooden furniture for their pleasure, once in a while but it can also be a real job.
Judging from your submissions here I'm positive you have the skills to make games worthy to be called games. The Longing Ribbon alone is a masterpiece among RM games and better than many commercial ones.
Yet you might want to reconsider investing even more time and efforts to run your own "company". Commercial games that reach satisfactory levels of quality take months of full-time work and dozens of employees, while shorter games with lower budgets really don't show much profits. You'd also need to invest in the long-term in some sort of advertisement in order to spread the word about your games and get a decent amount of sales.
I'm not saying all of this to demotivate you but rather to share my knowledge about it (I have relatives in the industry). If you really are serious about game design, you might as well get a degree in it and work for an employer.
In any case I wish you luck and fulfillment ;)
Yet you might want to reconsider investing even more time and efforts to run your own "company". Commercial games that reach satisfactory levels of quality take months of full-time work and dozens of employees, while shorter games with lower budgets really don't show much profits. You'd also need to invest in the long-term in some sort of advertisement in order to spread the word about your games and get a decent amount of sales.
I'm not saying all of this to demotivate you but rather to share my knowledge about it (I have relatives in the industry). If you really are serious about game design, you might as well get a degree in it and work for an employer.
In any case I wish you luck and fulfillment ;)
Man oh man.
I feel you. Super duper hardcore. I've been where you're at, honestly. All that's kept me from going commerical is...
* Intense insecurity that my games will be bought by even the disappointingly meager amount of people who play them for free.
* The fact that 'learning to program in C' and for that matter 'making sure that all of your resources are completely legal to use' is in and of itself a ton of hard work, and probably even less fun than making RPG Maker games in the first place/
But I have long, long felt that the level of effort I put into game making and the quality of the work I produce is highly deserving of some monetary compensation. I'd never have dared to make a blog post about it, though, because honestly much of the feedback I've received in recent years has been more than eager to attempt to cruelly disabuse me of this notion. A lot of haters would rather I stopped making games period, let alone got paid for my enormous, backbreaking efforts.
This was actually the 'medium-surface' version of this comment. If I had the energy I could discuss this in a ton more depth.
EDIT:
Most important part of this post. Who is Jake Springhorn?
I feel you. Super duper hardcore. I've been where you're at, honestly. All that's kept me from going commerical is...
* Intense insecurity that my games will be bought by even the disappointingly meager amount of people who play them for free.
* The fact that 'learning to program in C' and for that matter 'making sure that all of your resources are completely legal to use' is in and of itself a ton of hard work, and probably even less fun than making RPG Maker games in the first place/
But I have long, long felt that the level of effort I put into game making and the quality of the work I produce is highly deserving of some monetary compensation. I'd never have dared to make a blog post about it, though, because honestly much of the feedback I've received in recent years has been more than eager to attempt to cruelly disabuse me of this notion. A lot of haters would rather I stopped making games period, let alone got paid for my enormous, backbreaking efforts.
This was actually the 'medium-surface' version of this comment. If I had the energy I could discuss this in a ton more depth.
EDIT:
Most important part of this post. Who is Jake Springhorn?
There are commercial RM games out there with a lot less polish than your work. Honestly? I'd go for it.
Sounds good to me. If this game is anything to go off then I'd say you've got what it takes.
Please do finish this one though :D
Please do finish this one though :D
Well, I guess this is the curse of RPG Maker.
But I am glad for all the support ;_; you people
There will be no more depressing blogs all blogs will be upbeat fromnow on
Jake Springhorn will be the name on everyone's lips years from now.
But I am glad for all the support ;_; you people
There will be no more depressing blogs all blogs will be upbeat fromnow on
Jake Springhorn will be the name on everyone's lips years from now.
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