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Excellence and M ystery
- Xearoth93z
- 09/16/2010 01:47 PM
- 1693 views
Graphics and Tilesets: 4/5
Actually very nice. The black tiles used for ground in the intro gave an air of mystery to the game right from the start. The light orbs hinting at usable objects were a nice touch, although most of them you could do without. Having too many could make the game less appealing. You should have made it more "search everything you possibly can" and less "look here, I do something." The tileset of the house looked like it was specifically made for this type of game.
Music and Noise Meter: 5/5
The concept of the noise meter really took me by surprise a couple of times. Once I just kept walking around and I didn't even pay attention to the meter and almost lost. The music choice for the house was great. It felt like something could jut pop out at you at any moment. The parts where Bruno had to smash open the doors were soooo loud, I thought I would lose even with an empty Noise Meter. It really took me by surprise.
Gameplay, Puzzles and Complexity: 4/5
The puzzles were good. Some were too obvious and most others took time to figure out (ex: The clock room literally took time). Having to use and switch between 3 available characters was cool, except for one thing. If you get to a room where you need another character, and they are like halfway across the house, it takes longer than needed to get there. The walking speed was a little slow, but I guess that was to try and get the footstep sound in sync with the walking. I especially liked the rooms with the notes from other kids hidden in locked rooms. When i saw the date of the "Missing Child" flyer for the Lukas kid, it said '1943,' which made me think, "What time period is this now?"
Overall: 4/5
I'm giving this game a 4 out of 5 for its good gameplay, great puzzles, and cool features, though I'd give it a low replay value unless its like months later and you forgot about EVERYTHING.
Actually very nice. The black tiles used for ground in the intro gave an air of mystery to the game right from the start. The light orbs hinting at usable objects were a nice touch, although most of them you could do without. Having too many could make the game less appealing. You should have made it more "search everything you possibly can" and less "look here, I do something." The tileset of the house looked like it was specifically made for this type of game.
Music and Noise Meter: 5/5
The concept of the noise meter really took me by surprise a couple of times. Once I just kept walking around and I didn't even pay attention to the meter and almost lost. The music choice for the house was great. It felt like something could jut pop out at you at any moment. The parts where Bruno had to smash open the doors were soooo loud, I thought I would lose even with an empty Noise Meter. It really took me by surprise.
Gameplay, Puzzles and Complexity: 4/5
The puzzles were good. Some were too obvious and most others took time to figure out (ex: The clock room literally took time). Having to use and switch between 3 available characters was cool, except for one thing. If you get to a room where you need another character, and they are like halfway across the house, it takes longer than needed to get there. The walking speed was a little slow, but I guess that was to try and get the footstep sound in sync with the walking. I especially liked the rooms with the notes from other kids hidden in locked rooms. When i saw the date of the "Missing Child" flyer for the Lukas kid, it said '1943,' which made me think, "What time period is this now?"
Overall: 4/5
I'm giving this game a 4 out of 5 for its good gameplay, great puzzles, and cool features, though I'd give it a low replay value unless its like months later and you forgot about EVERYTHING.
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Funny how we both had the same idea.
EDIT: And I do mean "Ha ha" funny, not accusatory funny, since my review was submitted two hours after yours.
EDIT: And I do mean "Ha ha" funny, not accusatory funny, since my review was submitted two hours after yours.
I think your review lacks a proper introduction. It doesn't say what the game is about. And in this particular case, checking the gameprofile description doesn't help much. This review seems to address people who've already played this game, for instance, not explaining what the noise meter is. Doesn't help me much.
post=202046
I think your review lacks a proper introduction. It doesn't say what the game is about. And in this particular case, checking the gameprofile description doesn't help much. This review seems to address people who've already played this game, for instance, not explaining what the noise meter is. Doesn't help me much.
reviews are supposed to summarize what the player thought of the game. thats why it is called a review and not a walkthrough. and i didnt take any of this from the description. i actually played the game.
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