Progress to 1/10/2010 - feeling pretty accomplished
Finally today I have finished scripting one of the larger turns of events that I've ever done in a game. The extent to where I am in the game (Lv.36; I'm projecting the final "optimal" level of the game to be around 51), the creativity I've had at times, and the events in general, I'm feeling pretty good about.
I have four major areas left to map out, a lesser area, and two towns, and then things will be looking pretty good. After this, I plan to go into the game and randomly add some small tidbits to aid in character development (there's some, but not a whole lot, at this point in production).
Some random full-game stats at this point, I suppose.
Towns: 13
Dungeons: 7
Areas that are like dungeons but aren't quite: 3
"Levels" of equipment: 8
Different monsters: 47
Items: 53
Character skills: 60
Switches used: 88
Variables used: 32