
(NOTE: I realize there are like a bazillion other games with generic-ass titles like mine, but mine started as a joke, I swear. Just not a very funny one. I've contemplated changing it due to the lukewarm interest for the game (eg. next to nothing) but decided against it as it kind of matches the game perfectly for better or ill.)
Super Nomad Quest started out as another project to pass the time. Having recently gone through a number of SNES rpgs and action/rpgs I had missed from my youth, I realized how badly I wanted to make a game in a similar vein. And thus I embraced my true love; colorful 16-bit graphics, cliches with a twist, slapstick humor, characters you actually care about, and a large and detailed world. That and whatever else I wanted. Thus we have Super Nomad Quest; my greatest realization for the possibilities offered by RM2003.
And that's just it. I'm not out to re-write the book on what can be done with RM2003; I'm merely trying to make the best possible RPG that can be made with what is provided in the program. I am not a coder; merely someone with a strong sense of quality and a love for the medium. One of these days I'll go to school and hopefully get a job for this kind of thing; until then...
You play as Bayonne; a young man that recently got out of college and finds himself in search of something called "the Crest." Along the way he'll meet several strange characters, find hidden civilizations in the world and in his own mind. Super Nomad Quest is a journey for truth, secrets, madness and sanity; all held behind the disguise of the ultimate material treasure: the Crest. At the end of the day, it's a quest for piece and peace of mind.
The generic RM2003 battle system is used. Monsters only drop items which you sell for profits, (funnily enough I didn't take this idea from several other modern RPGs, just an original idea that turned out not-so original; oh well) or use in alchemy to create necessities that would otherwise cost too much to buy. Money is spent on customizing characters with spells, armor and weapons.
The quest system does not limit itself to beating certain enemies, etc, but may sometimes be mini-games or even help better understand the main storyline. All the same, quests are completely optional.
There is no "world map;" just many large-to-small branching maps ala Dragon Quest 8, Secret of Mana/Evermore, etc. I'll only be using RTP for the main characters, as I don't have a knack for creating quality battle, chara, and face sets myself, but still want this to look and play like a classic 16-bit SNES game. Chip sets and music are non-RTP, and typically edited by myself to fit events. I'm not aiming to make a super long RPG, but I do want it at a decent length, say 10-15 hours. So... not a ridiculously intricate story, but long enough to get the point across.










(12/18/10):
Story - 90% (practically done, but things sometimes change when I go through the process of actual eventing, so I'd say the story is all but concrete now.)
Maps - 70%
Events - 22%
Battles/Balancing - 40%
Quest guild - 20%
Side-stuff/other - 25%
The demo I've provided is about an hour to two hours long depending on how you play it and barely scratches the surface of the main storyline. I hope to have the full game completed sometime Summer 2011. or ya know, whenever.
http://www.mediafire.com/?zzgnwdwnzmn - download demo here. 23.03 mb rar file. Should work without an RTP or RM2003.
Other facesets: Fazinha
Other charasets: Lonewolf, Mr X., The Werewolf, _JeT_
Other chipsets: Skyrifter
RM95 monster sets: Scorpio
I'd like to thank Mack, Blue and Roco obviously for chipsets and facesets respectively.
Ultima Island - for its resources and community.
Gormo at gamespot for his interest and help in promotion. (check out his suikoden union: http://www.gamespot.com/pages/unions/home....nion_id=TSKDNU)
Other resources:
gaminggroundzero.com
vgmusic.com
findsounds.com
rpg2knet.com
chara project
sprite database
and there are several more i'm sure. if you happen to have made/ripped any of the graphics used in this game, let me know so i can give full credit.
tl;dr snes homage "super homo quest" coming to the pc right in front of your smelly face.
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