The Silver Lining
Well, it sure has been a while eh? I must admit that I've been out of commission for a while. I guess I don't have any other excuse besides life.
That's not true. In all honesty, I lost a lot of my ambition for game making. I had so much passion to continue this and it's funny how getting older can change so much. I never declared this project dead because it never was. I just never got around to it.
Then, something happened. A year ago when hurricane Irene hit the east coast (where I live) I lost power for almost a week. Everything, heat, electricity, internet, you name it. Now when hurricane Sandy hit I expected to lose everything again. But that wasn't the case. My job lost power. The roads closed. My internet stopped working. My cable was down. But miraculously, I still had power. I could charge my laptop.
And this is the silver lining.
Not to take anything away from how devastating this storm was, to me it was a blessing in disguise.
With power and no internet, I had no distractions around me. Like a lightbulb turning on, I opened up my RM and saw the light.
For almost a week straight I have been working on my game. Getting back into the groove of things and picking up where I left off. I'll tell ya, without distractions of the internet, you can get a lot accomplished.
So what does this mean for you, the loyal fan and rmn citizen?
It means I am back.
Carpe Diem is back.
And there will be a new demo very soon.
Thanks for reading. :)