[22nd Day] Reduced speed ahead
I have been working on small systems for this game, but ever since school started I have had my attention focused on low-level systems and emulation, as well as Operating System Engineering. Assembly, I/O, the works are things I must study. This game is not on hiatus, and just because I am programming slower does not mean the rest of my team have to. Besides, I am waiting for them to bring me their stuff so I can fill out my database with their graphics.
The current project I have is a scientific-grade NES emulator. What's scientific-grade? It means the purpose of the emulator is as scholarly as it is entertainment-wise. This means I am using rigorous and thorough design of the emulator aiming for optimal performance. It's going to have tons of features you won't even understand or use, but don't worry, it will have a mode where it pops open and lets you play any .nes file you double click upon. Don't bug me for ROMs though, I'm not allowed to tell you where to find em' here and I'm sure not going to do it by e-mail either (kind of what every emulator writer will tell you). If I want to enjoy a NES game the Virtual Wii Shop nor my Emulator will do, I've got the real hardware. I plan on writing a NES minigame too and see if I can make a physical NES cart so I can play it on the original hardware.