Much more movement done
I did much more for the movement system.
// WeaponBirth Test NPCs
// This NPC remembers the player
test_kitty_npc:
1.parallel
// Yell something stupid
show_name("Kitty");
show_message("I'm going to jump off that ledge!");
// Move and wait for done moving
move(0,-380);
move_finish();
show_message("... For some reason I can't move any further.");
// Talk
move_face(#up);
show_message("Hey, do you know what's down there?");
move(0,64);
move_finish();
// Look around
move_face(#right);
wait(5);
move_face(#up);
wait(5);
move_face(#left);
wait(5);
move_face(#up);
show_message("Whatever, I'm out of here.");
delete();
This contains lots of the script functions I wrote all together. It looks like I need to refine the movement system to accommodate slopes and gliding over walls. Because the edges are guarded, I'm going to have to handle the terrain a bit differently than you would for a normal platform system.