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[Art] ..But I don't want to actually get rid of that error because..



See here, this is what the weird triangles of bright light came from. In this case we have a higher-poly cylinder I rotated to face the "sun". I'm using a hack to keep the very flat block from getting triangle raped like you saw before where I set the block to detail. This also improves its dynamic lighting (fireballs flying around, torches, etc.)

But the cylinder, I want that same thing to happen because it helps make it looks more round than it actually is. When I stick things in it and build on it, I want it all to look rounder. But on flat sheets of quads that result when you do this for boxes get turned into whacky triangle artifacts.

This is all really fun though. You literally make the maps as though you were playing with toy blocks or legos. I barely even knew C-Script, if at all, but I could make maps like these. Those of you too shy to give this a go might want to stick around for when I write short crash courses to make maps.

Especially here were some people get aroused over good mapping skills. Let me say you don't even have to fake the illusion of depth, you literally get depth. Go toss those plastic eyeglasses in the trash though, people should have learned from the Virtual Boy.