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[Story] Kinds of Areas

As I've said earlier, the game takes place in this convoluted mess of space where there are many intersections connecting random planets throughout the universe. These vary in size, but it is stable for them to be circular. They're anchored to the gravitational field of the planets and follow each body on its orbit, spin, wobble, and whatever periodic movement they have. All the spaces can be called zones.

Normal Zones

It's fortunate that the collective atmospheres settled into a habitable series of zones. The air is definitely different, but you could walk around as though you were on Earth. There's nothing special about these zones. You only need one of these planets to have life for it to spread everywhere (even though a handful of them had life). You'll have societies of mixed technological advancement around these areas, and of course I had to employ the anthropomorphic convenience of these creatures being humanoid.. Perhaps the humanoid form is a good well-rounded form for a living being to take anyway, haa! No need to overdo the thought on this for a video game.

Chaotic Zones

Some zones are immediately habitable where you can breathe and live, but are in a state of disarray. There's lots of dangerous dynamics going on in these zones. Quakes, eruptions, collisions, destruction, etc. are all over the place. It's hard for anything to sit still in these zones. You'll have a hard time finding any sort of settlements here.

Forbidden Zones

These are zones where you would simply die. There's no air. Or the air is highly pressurized and/or very caustic, or it simply doesn't have oxygen. Most of the time there's just no good atmosphere. You could walk into these zones for a bit until the air gets light, but any further and you would pass out. That, and the temperatures tend to get extreme (cold or hot). You'll need special equipment to explore these and/or be a non-living thing.

Placid Zones

These are zones which are pretty much untouched by anything, but could be inhabited by anyone. There's nothing interesting and the land is pretty bare and dull. When areas like this lie in the way of two major zones, they tend to build things like trains or ships to skim over these areas quickly. You won't really see these in the game too much, if at all. There's only very few cases where these zones block the way of somewhere important. The danger of these zones are the fact that there is simply nothing, it's easy to collapse from dehydration, etc. Plenty of space though, some people will slowly expand their zones into these to get more real estate.

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These sound cool! What srt of exploration do you get to do in these? (Like, do you go around following the story in them, or do you have free roam to mess with the area types?)
The game is going to have a typical story, but you can wander into other areas you wouldn't normally have to in order to complete quests and things.
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