Chapter 2 and beyond
I got the framework for chapter 2 done. The intro had me stumped for a while, but one good day of work enabled me to finish it. It's a simple mini game that involves how you want to start a story. What you choose will affect some things as the main character writes the story. It's not complex customization like what you find in Dragon Age or Fallout, but it's enough to make a subtle difference. I just hope people will go through each option just to see it. Writing all that dialogue and getting it playable was a pain...
Chapter 2 is short, but this episode will enable the player to revisit dungeons. Rather than the characters go through the dungeons, their literary characters will progress through the dungeon. The player will choose what dungeon to go through and the main character will write a story and scenario which the player will be the one to experience. The experience, gold, and items will stay with the player. I'll find some logical explanation why that it so, but right now I'll put that on the back burner.
Chapter 3 is the opposite of the second. It's going to be a little longer and it will end up revealing some lore of the world. I think the third episode follows the traditional RPG flow. Go through some story, go through some dungeons, solve some puzzles, go to the next place, rinse and repeat.
For both of these chapters, I made sure you could leave anytime you want. That's a design style I want to keep in all coming chapters.
The beastly chapter 4 is still in the planning stages. I haven't decided on a definite scenario, but I have narrowed it down to two. Once I figure out what to use, I'm going to start writing some dialogue while I finish the other chapters.