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Holely Moley! An Update!

  • Pladough
  • 07/06/2012 04:43 AM
  • 320 views
For a while, I thought about killing this project. Ever since RPG Maker VX Ace was released, I was hesitant to work on the game. My free time was dwindling as well.

Fortunately, all that decision making took a back seat for a few months. I got a new computer, played a few games, and enjoyed life without RPG Making. However, fast Forward to now, I'm slowly converting Questing into RPG Maker VX Ace. Yes, I know... it always pulls me back...

The reason I'm still working on this game is because someone kindly created a program to convert projects from RPG Maker VX to Ace. Now, the process isn't perfect. I tried to run Questing on Ace and I ended up with a billion errors. So now, I'm copying the maps and converting the dialogue to be readable.

I don't mind starting from square 1. It gives me the chance to change up some dialogue and fix up the combat. RPG Maker VX Ace is awesome for sprucing up the default battle system. I can make my game not overly difficult like how I intended!

When I get around to fixing the battle system, I'll be on the home stretch for a release. Prior to my big break, I finished chapter 2's map design and cut scenes. All I need to do is fill it up with combat.

With my precious free time being dedicated to other things, work on the game will be slow. I don't want to estimate anything, I just want to finish when I can.