Skills Revamp
In my original plan, all three characters were supposed to have skills based on their personality quirks. Larc is based on gambling, Doc based on talking, and Maria based on drinking. I did not like how Larc and Doc's direction were going and Maria was a little too convoluted. In light of this, I decided to revamp everyone's skills.
For the most part, Doc will have minor changes. Being the traditional healer, he gains skills through leveling up and for the most part heal the party. Simple, boring, but easy to manage.
Larc's skill set has completely changed. Instead of being the gambler, I designed him to be the meat shield of the group. At his disposal will be "tank" skills. He's able to provoke enemies and cover allies when they are weak. These abilities will cost no mana, but they have a cooldown to prevent spamming these abilities. On the offensive end, he will be able to stun enemies and debuff them. In order to balance the offensive skills out, I made them cost mana and limited his mana pool for at most 1 skill for lower levels. In order to regain MP, the player will have to use those defensive skills I was talking about earlier. I hope players will realize that Larc's skills are best used for good opportunity instead of spamming to their heart's delight.
For the most part, Maria's functions remain the same. She'll be the main damage dealer through charging her MP and unleashing her abilities. (Well, her normal attacks are the highest in the group too.) But instead of having her abilities being able to be unlocked right off the bat, I wanted to spread them out. Now, players will have to find certain drinks that will unlock skills and recover MP. To use drinks, players will have to use the "Tools" skill. To use her unlocked skills, players will have to use her "Blitz" skill. Yes, that is an homage to Final Fantasy 3/6.
Once I get the basic structure of battles, it should be easy to finish chapters 1 and 2. All that would remain is balancing battles. Hopefully, I strike the right chord instead of having the damn combat too difficult.