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P-p-p-pokerface
- kentona
- 04/19/2010 06:15 PM
- 4563 views
P-p-p-pokerface p-p-pokerface
The Pokerface is the resident Calculator class of Trials & Tribulations. Now, I've never actually played Final Fantasy Tactics but I enjoyed using spells like Level 5 Doom and Level ? Pearl in FFVI. So I did a bunch of reading up on the Calculator class from FFT and decided that it was the way to go.
At this point in time I have no idea how I would implement this class. Failing me stumbling on some way to allow a player to select 3 things per turn (a spell, a parameter and a multiple), I will probably settle for implementing a custom "alchemy" shop that will generate a specific spell based on what you have available to make. ie- You'd combine your Wild Card with your Level parameter and your 4 multiple to create a Level 4 Wild Card skill.
TYPE: Mage
BACK ROW COMBATANT
SKILLS
Spells
Ace in the Hole - basic physical damage
Wild Card - confusion inducing
Up the Ante - Gold bonus skill
Royal Flush - heavy damage water skill
Bluff - moderate earth skill
Deuce - demi skill
Full House - healing skill
Big Blind - vanish/invisibility (?)
All In - damage equal to the caster's HP
Raise - life spell
I am not dead set on this list, but it is a working start.
Parameters
Level
EXP
Gold
other things??? This is highly dependent on what information I can append to and extract from an enemy. So far I found an Enemy Level script, but I don't know how to get that information out for a common event.
Multiples
5
4
3
Prime
WEAPONS & EQUIPMENT
What kind of weapon would a Pokerface use, anyway?
PERSONALITY
Cold, calculating (har!), manipulative, calm.
If you know of a way to implement a Calculator class, let me know!
Next up...
Stealing scripts.
Posts
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You spend too much time on DaFont.
Bluff's effect amused me greatly. Also, card weapons! Thrown projectiles.
P.S. There are scripts I could help you with that let you do cool things like targeting all enemies with <50% HP, or those with DEF higher than the party's average, or whatever.
P.S. There are scripts I could help you with that let you do cool things like targeting all enemies with <50% HP, or those with DEF higher than the party's average, or whatever.
Well...I am looking for cool things like targeting all enemies with MAX HP a multiple of 3, or similar things. Maybe I can look at those scripts and figure out the madness?
comment=27262
Well...I am looking for cool things like targeting all enemies with MAX HP a multiple of 3, or similar things. Maybe I can look at those scripts and figure out the madness?
Yanfly's main site is down at the minute, so I can't show you this instant, but that skill is totally feasible and easy. Hell, you could even use it based on a multiple of X, where X is an in-game variable (I could write up a code snippet for you that makes it show in the skill's name and help description; you'd just have to place "%s" where you want the number).
I was investigating (and chatting with) Yanfly's site, seeing if there is a possibility of using the Mix custom skill with Skills (rather than Items). While YF assured me it is possible, it is beyond my ability to implement at this time, so I will have to rethink this class. Luckily, I am a good thinker.
The Mix custom ability allows you to combine two items in your inventory to generate an effect which, if I understood this correctly, is a skill. For example, you'd combine item 2 and item 10 and skill 55 would get triggered, and item 2 and 10 get consumed.
What I am considering doing is having special card items (like Ace of Spades or King of Clubs or 5 of Diamonds) that when you combine two items, a special skill is triggered. There would be logical rules regarding the suits, numbers and facecards (like Heart is always healing related, or Club is physical damage). Then, combining the special skill with Yanfly's Lunatic skill targeting, I think I can achieve things like Level 5 Damage (combining the 5 of Spades with the King of Clubs, say).
Also, I would also make the cards throwable individually, so the Pokerface can just throw the Ace of Spades for moderate damage.
Thoughts?
The Mix custom ability allows you to combine two items in your inventory to generate an effect which, if I understood this correctly, is a skill. For example, you'd combine item 2 and item 10 and skill 55 would get triggered, and item 2 and 10 get consumed.
What I am considering doing is having special card items (like Ace of Spades or King of Clubs or 5 of Diamonds) that when you combine two items, a special skill is triggered. There would be logical rules regarding the suits, numbers and facecards (like Heart is always healing related, or Club is physical damage). Then, combining the special skill with Yanfly's Lunatic skill targeting, I think I can achieve things like Level 5 Damage (combining the 5 of Spades with the King of Clubs, say).
Also, I would also make the cards throwable individually, so the Pokerface can just throw the Ace of Spades for moderate damage.
Thoughts?
That sounds great! The only thing that could be a problem would be if it was too complicated. A good tutorial or gradually adding cards would be best I think.
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