I've added a couple minor additions to Part 1, to basically tie up some loose ends that have been on my mind for a while. The first being the addition of frozen chests in Prita Tower:
They were directly inspired by the ice blocks in the Ice Cap Zone of Sonic the Hedgehog 3 and should make this dungeon at least a little more interesting! I haven't decided if I want to do any remapping or anything else to it yet.
One of the mechanics EJ has now (thanks to DynRPG) is party switching on the fly (when you have more than 4 party members unlocked). The idea is if you needed someone in particular who could interact with the world, you can now bring them in and out of your party easily. The first dungeon of part 2 uses this mechanic as well.
This is kind of a big change. I've had the Uwetnap fungus trip tileset for about 4 years now, and it was a little sloppy to say the least, so I decided to spruce it up a bit and completely remake the mushrooms. I also blurred the background so it's a little easier on the eyes now.
Here's the before and after:
Today, I'll be working on a ladder & rope climbing animation for Sparrow (which I've been meaning to get to for a while now) & more part 2 stuff. Woo!
I'd like to make a case against blurring the background of that acid-trip area. It creates too stark a contrast next to the sharp nature of pixel-art... If anything, try not to blur it so much, or just leave the pixel version using a less distracting combination of colors. Link
Yeah, that's a great point. What I ended up doing was taking the blurred images and reducing them to 4 colors in photoshop (and adding a little bit of dithering), so it fits the scene better.
Also finished the ladder animations yesterday as you can see above, among a bunch of other miscellaneous things. I'm probably going to do some tweaks to the jungle tileset next. The grass needs a lot of work.