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Version 1.02 (General fixes, few important ones)
PepsiOtaku- 12/23/2010 02:29 AM
- 2846 views
The latest patch is out as promised. It contains mostly "Craze" fixes in the first two chapters and some important bug fixes (one in Firam Castle, the other in Firam). I won't be doing an overhaul of the battle system any time soon, but pretty much everything else brought up in Craze's LT videos have been corrected.
Everlasting Journey: Part One (v1.02)
-------------------------------------
IMPORTANT NOTE:
In version 1.0, the save games were stored in My Documents\Everlasting Journey (Or whatever the folder you ran the game from was called).
In version 1.01+, you MUST copy your save games from that folder into the same folder as Ejourney.exe. I'm not sure why this is the case. Molebox does funky things when packaging games.
v1.02 fixes:
-Encounter rates in both the Raanan/Toran & cliche forests, as well as the Borland underground have been brought down.
-Raanan/Toran forest now only has battles when you first go to Toran until you fight the slime boss.
-Red slimes have higher HP and cast Cure
-NPCs in the Bordia towns are a bit more tolerable. Horrible old jokes have been removed.
-Mud monster boss is now weak to water attacks, general monster tweaks.
-Slime boss has more HP, casts Silence
-Cliche forest boss is no longer as resistant to physical attacks
-General punctuation and grammar fixes
-Some common strings have been tweaked (shop messages mainly)
-Firam Castle bug has been fixed.
-Firam opening plot scene sequence-breaking bug fixed.
-Treasure chest in Cliche forest moved to be slightly more noticeable.
Everlasting Journey: Part One (v1.02)
-------------------------------------
IMPORTANT NOTE:
In version 1.0, the save games were stored in My Documents\Everlasting Journey (Or whatever the folder you ran the game from was called).
In version 1.01+, you MUST copy your save games from that folder into the same folder as Ejourney.exe. I'm not sure why this is the case. Molebox does funky things when packaging games.
v1.02 fixes:
-Encounter rates in both the Raanan/Toran & cliche forests, as well as the Borland underground have been brought down.
-Raanan/Toran forest now only has battles when you first go to Toran until you fight the slime boss.
-Red slimes have higher HP and cast Cure
-NPCs in the Bordia towns are a bit more tolerable. Horrible old jokes have been removed.
-Mud monster boss is now weak to water attacks, general monster tweaks.
-Slime boss has more HP, casts Silence
-Cliche forest boss is no longer as resistant to physical attacks
-General punctuation and grammar fixes
-Some common strings have been tweaked (shop messages mainly)
-Firam Castle bug has been fixed.
-Firam opening plot scene sequence-breaking bug fixed.
-Treasure chest in Cliche forest moved to be slightly more noticeable.
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If your save isn't already stored in the same folder as the exe, it's under My Documents/Everlasting Journey. In this version, copy it from that folder into your .exe folder.
it doesn't matter where the folder is. The save files (in .lsd format) need to be in the same directory as ejourney.exe. It's that simple.
Sooo basically I downloaded your game, and zipped it in Winrar. So I played your game from winrar since there doesnt seem to be anything to extract into rpgmaker. So I played it, saved, and theres no save file anywhere. I hope this helps.
Everlasting Journey can't be opened in rpg maker. It's a self-contained .exe file.
1) Extract EJ to a directory instead of "playing it from winrar."
2) your save file is probably in some temporary windows directory or something. Search your entire computer for "Save01.lsd" or "Save01"
3) Copy it to the directory in step 1
1) Extract EJ to a directory instead of "playing it from winrar."
2) your save file is probably in some temporary windows directory or something. Search your entire computer for "Save01.lsd" or "Save01"
3) Copy it to the directory in step 1
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