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Pots/crates giving out random goods

What do people think of pots/crates that can be searched for gold or random items? I am considering implementing this because I have a lot of crates and pots in the game, and it would be cool to have another means to get extra gold or potions. Are you as players compelled to search every single crate/pot for goods?

Personally, I think it would be nice to have to option, but wouldn't check every single one.

Posts

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I'd say in a survival game it would have a pretty big impact but in an RPG I don't think it will affect gameplay much. In an RPG game I usually search every pot and crate for items anyway, most RPG's have items in pots and crates.
I rather like finding items in random containers, but at the same time I hate searching everything on every map, so maybe if you decide to do this you can implement some sort of subtle indicator that there's an object inside them. Something like the crate being open, a pot on it's side, or even just a ? or ! that appears above the character's head when you're near one.
I was thinking of just making each one completely random, and would call a common event like this:

VarA: Random # between 1-4
If VarA = 1, do the following: (25% chance the pot contains an item)
VarB: Random # between 1-5 (or however many types of rewards, 5 in this case)
If VarB = 1 {
10 Gold
} If VarB = 2 {
Potion
...etc.

That way you can choose to search a pot, and if it contains something: fine. Otherwise, no big loss.

On the flipside, the chests that are currently implemented will always contain the same items/gold. Pots simply serve as another means of getting extra gold if you need it.

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