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Miscellaneous
So. What's new?
I've really got nothing of worth to show in the past however long (2? 3 months?) I haven't been updating.
Development has grinded to a complete halt as I think of more and more bullshit complicated systems for the game. I have removed almost all of them.
Crafting is staying. (the only cool thing)
Going back to the DBS because I have no patience for a CBS. Maybe next time. (I can dream)
I've been playing WoW and Minecraft and Super Mario Galaxy etc etc and my cursor has wandered over RPG Maker 2003 Goliath only a choice few times.
Anyways. The point of this post. The center of the argument. I'm resuming work on this game within the week (got some stuff to take care of irl first) and also I reverted the color scheme to default because some update broke my colors and nobody could see text.
Sorry to disappoint you with this blog post kentona! Ha ha!
Also expect blog posts soon.
Development has grinded to a complete halt as I think of more and more bullshit complicated systems for the game. I have removed almost all of them.
Crafting is staying. (the only cool thing)
Going back to the DBS because I have no patience for a CBS. Maybe next time. (I can dream)
I've been playing WoW and Minecraft and Super Mario Galaxy etc etc and my cursor has wandered over RPG Maker 2003 Goliath only a choice few times.
Anyways. The point of this post. The center of the argument. I'm resuming work on this game within the week (got some stuff to take care of irl first) and also I reverted the color scheme to default because some update broke my colors and nobody could see text.
Sorry to disappoint you with this blog post kentona! Ha ha!
Also expect blog posts soon.
Miscellaneous
Crafting
Well, I spent the last two days making the crafting system and it's now fully functional.
It lacks polish, and it's not 100% complete (I still have a few simple things to do) but hey, it works!
It's a simple system, and really easy to edit, and it works pretty much exactly as I described in the previous blog post. If anyone wants to see how it works (and/or use anything for their project) I could release a demo of it.
Here's a screenshot;
Pictured: about 200 conditional branches (urggh)
I also encountered a strange bug while working on it, when I was using a shop to get items to test stuff.
Pictured: wat
I'm listening to Madder by Groove Armada. Rayman 3 was a great game, and a great series. (fuck rabbids)
It lacks polish, and it's not 100% complete (I still have a few simple things to do) but hey, it works!
It's a simple system, and really easy to edit, and it works pretty much exactly as I described in the previous blog post. If anyone wants to see how it works (and/or use anything for their project) I could release a demo of it.
Here's a screenshot;

Pictured: about 200 conditional branches (urggh)
I also encountered a strange bug while working on it, when I was using a shop to get items to test stuff.

Pictured: wat
I'm listening to Madder by Groove Armada. Rayman 3 was a great game, and a great series. (fuck rabbids)
Miscellaneous
Titular
I'm betting that I got your attention because the title of this blog had the word "tit" hidden in it, you deviant.
So it's been a while and I've decided that I should blog about my feelings again, so sit tight and I'll unload a fresh warm load of information all over your eyeballs.
Progress on the game has been going along, albeit slowly but that'll pick up soon. Today I opened up RM for the first time in a week or so and started brainlessly mapping a new town while thinking of interesting ways to deal with skill delivery. (I've decided on one that might do the trick, but I'll save it for another blog post.)
Last thing, I made a title screen.
Pictured: over 100 hours in MSPaint
Back on topic, I noticed something. That something is that I have been sectioning my maps by what area of the continent they are located in categorizing my spells by element,and more. It got me thinking about whether or not anyone else does this too.
So I guess a more interesting topic would be if anyone out there is as OCD about categorizing things in their maps, skills, items, etc. as I am.
Another idea I've been mulling about is crafting. Essentially, every monster has a chance to drop crafting materials, and some chests can hold rarer materials. There are lots of different materials and items you can get to combine into really nice rewards.
An example would be, you kill an air elemental and he has a chance to drop a rare item, say essence of wind or sommit.
You take that essence of wind to a blacksmith who specializes in wind items. He combines/tempers/imbues a Claymore of yours and now you have a Vortex Sword, which deals Physical/Wind damage.
Another example, say you've been killing Jellies, or what have you, and now you have 4 Jiggling Jelly Post-Death Bowel Evacuations. So you go to your favorite alchemist, (and the only one that is willing to dig around in Jelly Crap) and see that she can make a Potion of Disgusting Strength for you if you give her your 4 Jiggling Jelly Post-Death Bowel Evacuations and a Stench-Warding Flask. You can buy common crafting ingredients from a crafting supplier in every town that has a crafter of any sort. So you buy the flask for a modest sum, and combine the two items to get your Potion of Disgusting Strength, which when drank, poisons you and doubles your Attack for as long as the poison lasts.
Ideally, there would be up to 4 unique items to craft from each NPC due to the small screen size, with different types of crafters charging different amounts for their services. Getting around to old places you've been to in order to craft something back there would be no issue, as there are already systems in place for fast-travel. (There will not be boats in this game. Well, not one the player can directly control anyway.)
A lot of MMOs have a system like this in place, and I took a few ideas from WoW (True to the pasty white nerd I am, I love WoW) and KH2 (Which I am replaying on my new 42" TV, it's great) but without the boring grindy bits or having to be a crafter yourself.
Possible types of crafters include, but are not limited to;
Blacksmith (Weapons, Imbued Items, Armor)
Alchemist (Potions that have various effects.)
Scribe (Scrolls, Stat-increase items)
Engineer (Useful tools that the Thief can use.)
Jewelcrafter(?) (Accessories, like rings and trinkets)
The names aren't confirmed yet because I'm going to have to make sure everything is feasible in RM2k3. (maybe I'll just move this project to VX? ehh)
If you actually read all of this I commend you, and now that I'm done verbally wandering I'll leave with the note that this is far too long of a blog post and maybe I could've just made a thread on the forums about this but the personal blog is, well, more personal and I'm less likely to be e-violated because of my opinions.
So it's been a while and I've decided that I should blog about my feelings again, so sit tight and I'll unload a fresh warm load of information all over your eyeballs.
Progress on the game has been going along, albeit slowly but that'll pick up soon. Today I opened up RM for the first time in a week or so and started brainlessly mapping a new town while thinking of interesting ways to deal with skill delivery. (I've decided on one that might do the trick, but I'll save it for another blog post.)
Last thing, I made a title screen.

Pictured: over 100 hours in MSPaint
Back on topic, I noticed something. That something is that I have been sectioning my maps by what area of the continent they are located in categorizing my spells by element,and more. It got me thinking about whether or not anyone else does this too.
So I guess a more interesting topic would be if anyone out there is as OCD about categorizing things in their maps, skills, items, etc. as I am.
Another idea I've been mulling about is crafting. Essentially, every monster has a chance to drop crafting materials, and some chests can hold rarer materials. There are lots of different materials and items you can get to combine into really nice rewards.
An example would be, you kill an air elemental and he has a chance to drop a rare item, say essence of wind or sommit.
You take that essence of wind to a blacksmith who specializes in wind items. He combines/tempers/imbues a Claymore of yours and now you have a Vortex Sword, which deals Physical/Wind damage.
Another example, say you've been killing Jellies, or what have you, and now you have 4 Jiggling Jelly Post-Death Bowel Evacuations. So you go to your favorite alchemist, (and the only one that is willing to dig around in Jelly Crap) and see that she can make a Potion of Disgusting Strength for you if you give her your 4 Jiggling Jelly Post-Death Bowel Evacuations and a Stench-Warding Flask. You can buy common crafting ingredients from a crafting supplier in every town that has a crafter of any sort. So you buy the flask for a modest sum, and combine the two items to get your Potion of Disgusting Strength, which when drank, poisons you and doubles your Attack for as long as the poison lasts.
Ideally, there would be up to 4 unique items to craft from each NPC due to the small screen size, with different types of crafters charging different amounts for their services. Getting around to old places you've been to in order to craft something back there would be no issue, as there are already systems in place for fast-travel. (There will not be boats in this game. Well, not one the player can directly control anyway.)
A lot of MMOs have a system like this in place, and I took a few ideas from WoW (True to the pasty white nerd I am, I love WoW) and KH2 (Which I am replaying on my new 42" TV, it's great) but without the boring grindy bits or having to be a crafter yourself.
Possible types of crafters include, but are not limited to;
Blacksmith (Weapons, Imbued Items, Armor)
Alchemist (Potions that have various effects.)
Scribe (Scrolls, Stat-increase items)
Engineer (Useful tools that the Thief can use.)
Jewelcrafter(?) (Accessories, like rings and trinkets)
The names aren't confirmed yet because I'm going to have to make sure everything is feasible in RM2k3. (maybe I'll just move this project to VX? ehh)
If you actually read all of this I commend you, and now that I'm done verbally wandering I'll leave with the note that this is far too long of a blog post and maybe I could've just made a thread on the forums about this but the personal blog is, well, more personal and I'm less likely to be e-violated because of my opinions.
Miscellaneous
maek poast
oh. oh my. is this what blogging feels like? i'm nervous.
I figured I ought to update this often so my little corner of the internet doesn't fall off the face of thefront page earth.
Today I bring you a screenshot of the first little dungeon (it is a tower not a dungeon), Gariand Tower (temporary home of Lord Gariand).
our heroes face their mightiest foe, locked doors.
"Oh my", you think to yourself. "You are mixing wall tiles!" you muse.
Well, that is another reason I am posting this. Being a novice developer and someone with hardly any artistic talent I could use some feedback on the mapping. Gariand tower is, as you can see, old and destroyed. Mostly. Gariand has rebuilt some of it to house him recently as he has stolen the Phoenix Fire used to light the pass inbetween the Isle of Karen and the mainland (which has recently fallen under a spell of darkness), claiming it belonged to his family for generations.
This, of course, means he is a fugitive, and since you live on Karen and would like to not be on Karen for multiple reasons, this means you ought to go kill him.
Thoughts?
I figured I ought to update this often so my little corner of the internet doesn't fall off the face of the
Today I bring you a screenshot of the first little dungeon (it is a tower not a dungeon), Gariand Tower (temporary home of Lord Gariand).

our heroes face their mightiest foe, locked doors.
"Oh my", you think to yourself. "You are mixing wall tiles!" you muse.
Well, that is another reason I am posting this. Being a novice developer and someone with hardly any artistic talent I could use some feedback on the mapping. Gariand tower is, as you can see, old and destroyed. Mostly. Gariand has rebuilt some of it to house him recently as he has stolen the Phoenix Fire used to light the pass inbetween the Isle of Karen and the mainland (which has recently fallen under a spell of darkness), claiming it belonged to his family for generations.
This, of course, means he is a fugitive, and since you live on Karen and would like to not be on Karen for multiple reasons, this means you ought to go kill him.
Thoughts?
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