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Progress 6/14/10

  • docdyl
  • 06/14/2010 02:32 PM
  • 302 views
Greetings!

A lot of this past weekend was devoted to production, from bug fixing to gathering resources to creating new content. Here's a rundown:

1. Squashed bugs in seven maps, including a major graphical one (some events set to continuous movement instead of fixed direction) and a level-oriented one that would have been a game killer. Most of the two-year old code bugs have been vanquished now.

2. Gathered a bunch of potential music from the Newgrounds Audio Portal (http://www.newgrounds.com/audio). If you haven't taken advantage of this wealth of Creative Commons pieces yet, I highly advise you to do so!

3. Created charsets for one of the antagonist empires using the Charas Character Generator.

4. Created five new maps - three Field maps, the first transportation service map (fun!), and the first town map. It took me a bit to remember how the RTP town chipset roofs work, but I am happy with the results.

5. Placed units for the event that takes place in the first town (those created in #3). Implementing the dialogue for this scene will be a top priority now.

6. Messed around with the RM2K3 Font Changer (http://www.rpgrevolution.com/forums/?showtopic=10523) a bit, but didn't find a worthwhile font to change to. I am open to suggestions on how to make my font a bit more eye-pleasing. If you readers have any, please let me know!

7. Downloaded RMTool, an external program that counts used resources so I can cut the fat before releasing the first demo. It's handy!

8. Changed up the System and System 2 graphics. I edited the System 2 graphic so there was no image associated with the time bar, as it was clashing up against the aura numbers in battle.

9. Performed a number of partial testplays to check new content.

10. Came up with more plot content based off of the transportation services and those who run it. Greedy mages, anyone?


This week marks my final week of employment for the next five years or so. The extra free time will be quite helpful for development. Furthermore, I am quite motivated to devote a lot of time to my project by this blog and from playing other RPG Maker and indie games, so things are looking good. If I can get a first release out before beginning my graduate program on August 30th then I would be overjoyed, so that's the aspiration!

Keep checking in and I will keep updating. Thanks for reading!

~Dylan