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A Poll

Now I have a dangerous question to ask. Not in the sense that I think it's a big deal, but in the sense that other folks might. You can already feel the question, can't you? Trembling in your very bone marrow and you struggle against it's sheer inevitability. But I need to know, so here I go.

Enterbrain's finally selling VX again, but surprisingly they're also selling XP. Since almost everything I have for Nightmare is artwork and music, I'm early enough in the programming that I could easily switch engines and only lose a day or two. So that's the infernal question. Which program should I use?

I was thinking of XP and I'll tell you why, as I understand it. It's probably pretty obvious by this point that I don't know (or really care to know) much coding, and am content making a game that follows the RM engine rules pretty much verbatim. I do get really specific about the art, though, and from my reading there's several things that I need to do: things VX isn't supposed to but XP does automatically:

1.) Battlebacks. I got the script to work *sometimes* but this is crucial for me.

2.) Character menu graphics to appear during battle, at least when it's that person's turn. XP's approach would also work fine; not sure how complex this would be in VX. Ideally, the char's stats wouldn't cover up the portrait, or at least cover up all of it; I have seen different ones to different scales.

3.) Animations. I've found a couple of video or image sequence embeds for XP, haven't tried that code on VX.

So far, it sounds like in XP I'd just need the animation script, where in VX I'd need scripts for all three, which would all have to lively happily together, when I could barely manage to change my default font. That's my level of programming.

I also need to...

4.) Display images (portraits of characters) while dialogue text is up. Standard stuff, no need for battle. I'm hoping XP already does this like VX does? For Nightmare I don't need the little square box inside the text field, but if it was available I'd make use of it (showing what item was in a chest.) This is not something that's a dealbreaker.

5.) Maps using all the pictures I've drawn, basically functioning as paralaxes with invisible floor tiles on the spaces you're allowed to walk on. So in this sense I'm really bypassing any form of traditional spriting. VX can do this, but can XP?

In my mind RM makers are different enough to have their strengths and weaknesses; it's not like Photoshop where each new version is always better than the last. I don't hate VX and we're definitely using it for the other game (who's page is already up actually, but we're not making it public until there's a lot more to show and probably download, but that's where I've disappeared to lately.) But it turns out what VX does really well, the simplified coding for common functions? I've been doing it the long way anyway! I just noticed the button down there. I'm still too used to the 95 way of doing things, so I don't think XP would be too complicated from the dialogue and things like that.

What say you developers, for this particular project would switching to XP be the best thing for me? Or sticking with VX?

Posts

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I would really just stick to VX, you can pretty much do anything you have mentioned with scripts. I also find the framerate of XP really annoying.
LEECH
who am i and how did i get in here
2599
1.) XP has default battle backs... but there quite a few VX Battleback scripts out there.

2.) Yeah XP again does put the characters graphics in battle... but there a script that lets you put your faceset in VX. (Use yanfly's battle engine melody on default mode... it is a complete overhaul to the battle system and includes face set graphics in battle and damage pop ups.)

3.) I don't know what you mean for the animations but VX and XP have similar animation thingies... but I like VX better because you can have 2 animation graphic sets per animation.

4.) XP by default does not show faces in messages... it doesn't use faces at all. instead you either need a script or a bit of eventing( move text in box to the right than put faceset as a picture and display picture on the screen at around the same coordinates as the text box... needs some trial and error.)

5.) Umm I sorta know what you mean but XPs mapping system is ALOT better than VXs. You're not restricted to 5 tile sets instead you have infinite and could probably just add your pictures as tile sets...




Anywho i like vx better in all ways except the default battle system and the mapping, but i use scripts to change the battle system (seriously Battle Engine Melody is Great) so really just mapping.
XP's animation editor is pretty awful for me... but imo you should try out the trial and THEN decide from there. Everyone has their own preference and there's some things that you will like and dislike in both engines. But with experience you can hold a firm ground on what engine you would really want to use for a long term.

XP uses 40 fps and VX is 60 fps 'w')v
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
XP is more focused on creating original content. honestly, i would go with XP, because I don't see it being any easier in VX. Like Nessiah said, you should try both then decide.

Goodluck!
Thanks for the help! Unfortunately, some time ago that I can't even *remember,* I downloaded the XP trial and it expired (and locked out) long ago. I really can't think of why...I must have thought I needed it to play an XP game or something. Anyway, downloading again doesn't work...my compy remembers. Maybe I can find someone else's machine to play with it on.

Hmm that's good to know about the frame rates!!! American hand drawn animation is generally made at 24 fps; they stretch it out to 30 fps for tv, but that standard's changing along with the resolutions. So in "theory," 40 would work fine for me. But I have heard that XP can be choppier, so in practice it might be uglier than I'm picturing.

XP could probably handle all of my maps as tiles, I hadn't thought of that! Right now my only tiles are little animations that I put in as events: eyes that blink and that sort of thing.

As for the animation confusion, I didn't do a terribly good job of explaining it. My job is in animation, so I wanted to make video files and import them into the game, basically just like you'd link to a midi. While both XP and VX state that you can't do this, there's a handful of scripts folks made for XP to do just that. "Image Sequence" probably threw folks off, in my world that just means like a high quality animated GIF instead of an actual movie: it's a series of JPGs or TGAs or what-have-you without audio. Some of the XP codes couldn't figure out movie files, so they show this rapid succession of frames instead...really the same effect if you're happy with whatever music is already playing. One code did claim to play actual movies, but I'm not sure if it was from within the engine or if it opened separately.

Thank you for the sage advice!
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I would stick to VX, but it's really up to you. I really believe everything in 2D should be running at 60 FPS these days. XP running at 40 FPS really irks me.

However on the technical side, I know there are a lot of scripts that make minor tweaks to the VX engine.

And that is a bummer about neither being able to playback video.
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