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Special Dual Summon. Preceeds an animation, if I can import one.
  • Megan_Hunter
  • Added: 05/14/2010 04:19 PM
  • Last updated: 04/27/2024 07:05 PM
  • 1337 views

Posts

Pages: 1
Right now the summon system is pretty simple, they're just one of the character's spells. You get each of these little Pokemon clock guys with a single spell that's their basic attack, and every time you use it a counter goes up by one. Eventually you unlock more powers per summon, and if certain counters on different summons reach high enough it unlocks a special spell called a Combo Attack. In this case, the pocket watch hypnotizes the enemies to sleep and then the alarm clock wakes them up.
Craze
why would i heal when i could equip a morningstar
15170
That's pretty - pretty-looking and pretty cool.
Right now that's just a still. I have a whole animation planned out for it, but I'm not sure yet how that would work in VX without tons of coding. I was thinking using spell animations, but I think there might be a size limit. I was thinking about importing a movie, but even if you can I'm not sure if you can in battle. But basically that shows up in the Demo version, I want to finish everything as stills before I go back and add animations. Otherwise I'll never get done. :D
Pages: 1