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Meet Vincent Renoir: a young artist from the small mountain town of Vuela. Life was good for Vincent as a young boy, until tragedy decided to strike--and strike often it did. He was deprived of his family, and, later, he was deprived of his livelihood as the town painter by an upstart sculptor. With his marriage failing and seeming about to crumble around him, Vincent escapes one night into the Vuela's small, mountainside cemetery to reflect on his past, both as a child and as an artist.

Before the sun sets, Vincent Renoir will have changed the course of his life and those around him, or succumb to the growing darkness and lose himself to the world.

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And now to break the fourth wall completely.

Memoir, made using Enterbrain's RPG Maker VX engine, is a visual-novel-esque game that tells the story of Vincent Renoir who (insert above paragraphs here). Despite being made in an engine that promotes it, Memoir is not an RPG: there is no fighting, no shops, no dungeons, and no world maps to slog through. There is just you, a cemetery, and a vague sun setting off in the distance.

When completed, Memoir will feature a custom OST and eight different endings, depending on what parts of Vincent's life you explore and how you choose to end his time thinking in the cemetery.

Currently "in production," meaning it'll be finished soon...if I can find the damn motivation to work on it. It is also planned for episodic release, with the first episode--"The Life and Lamentations of Vincent Renoir"--available for play once production finishes. More episodes will be added pending critic reception and my desire to return to this project.

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  • Production
  • Delesky
  • RPG Maker VX
  • 06/08/2010 09:08 PM
  • 08/04/2010 09:15 PM
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Pages: 1
Is there any game play? Or just dialog choices?
comment=33988
Is there any game play? Or just dialog choices?

Depends on what you're actually looking for. There aren't any dialog choices, per se, but there's very little gameplay. All you really get to do is explore the cemetery, and, depending on what you examine, you may get a cutscene, just some text, or you get the unhelpful option of waiting for the sun to set a little bit more. >.>

Of course, you do get to choose what you see and how the story ends, but other than that...no gameplay.
Pages: 1