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What's been happening

  • Marrend
  • 04/09/2011 01:20 PM
  • 205 views
First off, I've since realized that having the normal critters in the second dungeon be killed by a Level 1 party was actually part of my balancing scheme. The raw damage numbers wasn't off, but what made them so easy to defeat was their survivability factor: they only have enough health to last about a round's worth of damage, even under "perfect" conditions. Having them last about two or three rounds against a Level 1 party might be about right, health-wise.

I have a new theory about how to distribute rewards. Previously, I took the appropriate number on the experience to next level table, and divided by a constant number. The theory I have now would have me divide by a number that increases as the experience to next level increases. Wither this number to divide by is the level itself, or a different number altogether remains to be seen.

Outside of re-figuring the experience and money rewards, I'm mostly happy with this game. Once I fix that, I'll be going through the motions of playtesting. However...

I blame this blog for Legacy of the Guilds. It's a reminiscent piece, and it put me in a reminiscent mood. Indeed, in the last few days since I've read it, I haven't been working on this at all, but rather playing one of my favorite games of the past, Heroes of Might and Magic 3. I also have, in-progress, a game of World of Xeen that's been very off-and-on. For full disclosure, I started World of Xeen before reading the blog, so I can't blame Legacy of the Guilds for that.