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Stream of Consciousness: Ideations for Chapter 2

  • Marrend
  • 04/16/2011 03:01 PM
  • 261 views
I've a few ideas floating around in my head for Chapter 2. None of them implemented, or otherwise written in stone, of course. I kinda wanted to leave some feedback on a game I've been watching for a bit. Though to be honest, I'm probably too lazy to work on my own game. Anyway, on to the ideations.

For the Water Trial, I may want to give the illusion of an area that is below hero level. Well, it's not supposed to be an illusion, per say. The land is supposed to be under the hero, but... I hope you get the idea. Anyway, I basically know how to do this in XP, but this project is in VX.

Originally, the opening of Chapter 2 had Goho and Joruri mouthing off again. I want to do something different. I'm thinking a sequence where Goho wakes up in the nurse's office after collapsing from exhaustion would get the cogs moving in a much more appropriate manner.

I'm not exactly sure how to segue the meeting in Goho's house from the characters discussing what Masako's speech to the incoming class should be about to discussing dreams. I'm thinking after a lot of nothing happens with the first subject. Afterwords, Toshie may make some passing reference to dreams. Then, Joruri goes off saying, "Talking about dreams, Masako, I've got a doozy for you!" Something like that.

Before any of that happens, though, players can participate in various optional tasks. Probably should have mentioned that first! I have a pretty good selection of random, and therefore stupid, things players can do:

*There is a female student in the Entryway that can't decide whither or not to go on a date with the male student just south of her. Perhaps the player can intervene?

*There is a male student on the second floor who is impatiently waiting for his lady friend. Perhaps the player can track her down?

*There is a male student in the chemistry lab that needs to clean the mess there. Perhaps the player can help out?

*The Matsumori Daily is always interested in doing interviews of the student body. Perhaps the player can participate in one such interview?

I'm not sure what kind of rewards to give out for these tasks, though. Regardless of what form they take, I want them to be handed out by students, mostly. Students tend to not have a lot of money to hand out. I'm not keen on having the player be owed favors, either. There's always experience, but there should be some tangible benefit. Items? Hrmmm. Needs more thought.

Nothing to do with this game, but for me, the greatest part of an RPG is that a character doesn't need to be physically strong to be a kick-ass. I'm talking about mage-type characters, here. They may fulfill a similar role to the Standard Fighter, but instead of being obvious about how powerful they are (i.e. the big, muscular dude), they are deceptively powerful: they can be weak and scrawny, but with enough intelligence, still be able to whip out a fireball that wipe nations. I'm probably way too far ahead of myself on this front, but I think the next project I'm going to make will have a playable cast of mage-types to explore this possibility.

Yeah, I'm waaaay to far ahead of myself with that previous thought. Gotta concentrate on this fiasco!