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Demo v0.02 posted!
- rabitZ
- 08/19/2010 03:15 AM
- 7748 views
Ok! I've finally made some progress and have completed the second demo of the game!
It should be about one hour long of gameplay.
For those of you who played v0.01, this demo isn't a LOT longer than the previous one.
I've worked mainly on polishing the battles, the maps, the dialogue and the menus.
I haven't progressed as far with the story as I would've liked (but it is all there in my head, so I have no worries about the game entering hiatus!), because I've been doing of events checking, scripts polish, etc.
I'd say the game at this point is about 40% completed. We still haven't seen any of Prince Rostam, and we're yet to confront our main antagonist.
New things/changes:
- Quest Log added
- I'm working on fixing the balance of the enemies, etc.!
- Additional maps
- One new playable character (A cleric)
- One more Herbalism recipe (I hope herbalism is actually useful, this time around...)
- New Skills
- New Items
I post the second demo in hopes that those of you who didn't get the chance to play the first one tell me what you think: if you like the direction where the game is going and stuff like that.
And if you DID PLAY the first one, please tell me if you think this is an improvement!
So... I'm uploading the demo now. Hopefully it'll get accepted sometime soon.
Please post any bug report/critique/comment/suggestions/rant/anything HERE in this blog post and NOT on the main game page, so I can concentrate more easily on finding all suggestion regarding v0.02, ok?
Thanks!
-- rabitZ
EDIT: Forgot to mention, you'll need the RPG Maker XP RTP (you can find the link in the 'Credits' page of this game profile) and the "Steinem Unicode" Font (there's a copy in my locker -- it's called STEINEMU.ttf).
Also, the game's encrypted for convenience. If anyone wants to get an un-encrypted version, just ask me and I'll find a way to send it to you.
EDIT2: The download is now live! I'm thankful for it being accepted. =)
It should be about one hour long of gameplay.
For those of you who played v0.01, this demo isn't a LOT longer than the previous one.
I've worked mainly on polishing the battles, the maps, the dialogue and the menus.
I haven't progressed as far with the story as I would've liked (but it is all there in my head, so I have no worries about the game entering hiatus!), because I've been doing of events checking, scripts polish, etc.
I'd say the game at this point is about 40% completed. We still haven't seen any of Prince Rostam, and we're yet to confront our main antagonist.
New things/changes:
- Quest Log added
- I'm working on fixing the balance of the enemies, etc.!
- Additional maps
- One new playable character (A cleric)
- One more Herbalism recipe (I hope herbalism is actually useful, this time around...)
- New Skills
- New Items
I post the second demo in hopes that those of you who didn't get the chance to play the first one tell me what you think: if you like the direction where the game is going and stuff like that.
And if you DID PLAY the first one, please tell me if you think this is an improvement!
So... I'm uploading the demo now. Hopefully it'll get accepted sometime soon.
Please post any bug report/critique/comment/suggestions/rant/anything HERE in this blog post and NOT on the main game page, so I can concentrate more easily on finding all suggestion regarding v0.02, ok?
Thanks!
-- rabitZ
EDIT: Forgot to mention, you'll need the RPG Maker XP RTP (you can find the link in the 'Credits' page of this game profile) and the "Steinem Unicode" Font (there's a copy in my locker -- it's called STEINEMU.ttf).
Also, the game's encrypted for convenience. If anyone wants to get an un-encrypted version, just ask me and I'll find a way to send it to you.
EDIT2: The download is now live! I'm thankful for it being accepted. =)
Posts
comment=40490
Good to know. On the whole, though, this game is pretty good from what I've seen so far. I like how you don't actually use characters in the battle for the player, but rather symbols of the weapon they use.
One thing I do want to know, though, is what script did you use to get health and mana bars?
EDIT: In hindsight, I probably should've made a screenshot of the first glitch.
Thanks for the comments!. And yes, screenshots are always very helpful.
About the script, it's 'HP/SP Animated Image Gauge" Script, by Cogwheel:
http://www.rmxpunlimited.net/scripts/rmvx/item/hpsp-animated-image-gauge
I think I'll add that link to the Credits page.
comment=40493
Thanks guys for the information and sorry I asked on your project! :)
No problem! You're welcome.
This isn't mine, I'm just a tester/player. The real credit goes to rabitZ.
Another issue I have: Couldn't you make the woodland and cave creatures (rats and squirrels) not be like a solid block? There's a handy command that makes it where you go through people that you used on the Guild Leader.
Another issue I have: Couldn't you make the woodland and cave creatures (rats and squirrels) not be like a solid block? There's a handy command that makes it where you go through people that you used on the Guild Leader.
comment=40496
Another issue I have: Couldn't you make the woodland and cave creatures (rats and squirrels) not be like a solid block? There's a handy command that makes it where you go through people that you used on the Guild Leader.
I see your point. I'll work on fixing that.
Urgh. I can't get the script to run. No issues in the battle system, except for the lack of the bars. And I downloaded the graphics needed.
Er, nevermind it works. Just not if I battle test from the menu.
EDIT: I figured it out: I never saved my project when I added my script, thus when I tested it in the battle test, the script wasn't in effect.
EDIT: I figured it out: I never saved my project when I added my script, thus when I tested it in the battle test, the script wasn't in effect.
comment=40500
Urgh. I can't get the script to run. No issues in the battle system, except for the lack of the bars. And I downloaded the graphics needed.
Hmm... I don't remember having any trouble with it. Make sure you insert the script right below Scene_Debug in the Scripts Editor. And that you name the images 'Gauge_HP.png' and 'Gauge_SP.png', and place them in the 'Pictures' folder inside 'Graphics'.
Wish I could help you more with that.
There is one minor cosmetic glitch with that script. Sometimes the names of spells or items cuts out from the top of the screen. Nothing altogether game-breaking, but a noticeable one.
comment=40503
There is one minor cosmetic glitch with that script. Sometimes the names of spells or items cuts out from the top of the screen. Nothing altogether game-breaking, but a noticeable one.
I'll have to keep an eye out for that, then. Thanks for the heads-up.
comment=41149
Okay I'm finally getting around to playing this.
haha! good...
how's your game going?