A Crisis of Confidence
I began working on this game by setting it in the same world as a novel (I will never actually finish). The world of that novel has since changed rather dramatically becoming less Tolkien-ish and more influenced by Celtic and Norse myth. This has created a rather interesting problem since the Elf Quest series (yes I was going to do a bunch these damn things) only works well with D&D like elves. I was also planning to use the Elfquest games to recycle the characters out of the Druman Action/Calesian Dreams fiasco with Wooter having the same 'Class' and background as Kell.
Pretty much the only way I'm going to be able save any of this to split the games and the novel into separate worlds. I'm planning to use the same Gods and most of the races in both worlds. This shouldn't really effect anything since there's almost no chance any of you will even actually read the novel. What will effect things is how much I've lost my motivation for working on this game.
In the last month or so I have almost nothing done aside from a few tiny changes here and there. At least half of the dialogue needs to be rewritten. I made the mistake of not knowing whether to make the game light-hearted or dark and ominous. Now that I have a much more solid idea of how the plot is going to work out, some of the cutesy cheesy crap is going to have to go. I'm focusing on the Half-Dark Elves
because they were the most interesting of the cultures I have so far come up with. Of course they are also the ones who are likely to have bad bad things happen to them.
I'm not looking forward to redoing or at least rethinking half my game but it has to be done. I hoping the New Year will have me feeling a lot better about all of this.