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Travel to exotic, distant lands. Find exciting, unusual flowers, and pick them.
EdgeOfChaos
- 10/26/2014 12:16 PM
- 1412 views
Introduction
Have you ever wanted to take over the world by picking flowers and buying a boyfriend through the mail? Probably not, but if you do, this game is perfect for you! Flower Bubble Game is a fun/cute game made by LockeZ about a girl who wants nothing more than to take over the world and pick some flowers while doing it.
Presentation
The map is huge and well designed. At first, you can access most of it, and as you gain more and more abilities and items, the map opens up for you and allows you to find hidden areas. Flowers fit in well in the environment for things you need to collect, which may make it a bit hard at first. This adds to the overall feel of the environment though, and it's easy to get used to it.
The game primarily centers around searching for flowers. This is supposed to be a cute, non-serious game, and it certainly shows. You won't find any sad moments here, just Ginny deforesting the continent. Everything fits its theme. Even the intro screen of the game is pretty obvious it's not going to be serious. Every character speaks with lots of hearts, for example "Hiiiiiiiii <3"
One neat thing is the incredibly varied dialog. NPCs change what they say from day to day (some text is plot-advancing too), so they don't feel like dumb generic NPCs. Also, every day when you go to bed, you get a dream: for example "You dream of ponies", or:
Gameplay
The gameplay revolves around picking flowers and selling them to buy new items, which give you special abilities.
Picking a flower is simple: you press Enter facing it. However, picking a flower consumes PP (picking points) which you need to rest to recover. PP increase by buying an item, or by leveling up (as you pick flowers, you gain EXP)
It's very open-ended, allowing you to do things in essentially whatever order you want. However, it's also very repetitive. There are only a couple types of flower, and the final item costs 2000. A basic flower gives 1 (though the larger ones give 6, and one type gives 15). You'll be picking flowers for a long time, and need to be patient.
Also, several of the puzzles are quite unintuitive. For example, when you talk to the shopkeeper behind the counter, she gives you a generic line, but if you try long enough she begins the quest for you to win the game.
There are also 4 different outfits you can where that have different effects on gameplay. Normal, Pajamas, Bikini, and None (yes, you can play naked). I liked that little touch at least. Also, you can save anywhere via the Escape menu, so you don't need to find savepoints.
Summary
Flower Bubble Game is a fun, cute little game. However, it gets extremely repetitive, and you may find yourself lost with no knowledge of where to do next.
3.5/5
Have you ever wanted to take over the world by picking flowers and buying a boyfriend through the mail? Probably not, but if you do, this game is perfect for you! Flower Bubble Game is a fun/cute game made by LockeZ about a girl who wants nothing more than to take over the world and pick some flowers while doing it.
Presentation
The map is huge and well designed. At first, you can access most of it, and as you gain more and more abilities and items, the map opens up for you and allows you to find hidden areas. Flowers fit in well in the environment for things you need to collect, which may make it a bit hard at first. This adds to the overall feel of the environment though, and it's easy to get used to it.
The game primarily centers around searching for flowers. This is supposed to be a cute, non-serious game, and it certainly shows. You won't find any sad moments here, just Ginny deforesting the continent. Everything fits its theme. Even the intro screen of the game is pretty obvious it's not going to be serious. Every character speaks with lots of hearts, for example "Hiiiiiiiii <3"
One neat thing is the incredibly varied dialog. NPCs change what they say from day to day (some text is plot-advancing too), so they don't feel like dumb generic NPCs. Also, every day when you go to bed, you get a dream: for example "You dream of ponies", or:
![](/media/content/users/26117/locker/flower1.jpg)
Gameplay
The gameplay revolves around picking flowers and selling them to buy new items, which give you special abilities.
Picking a flower is simple: you press Enter facing it. However, picking a flower consumes PP (picking points) which you need to rest to recover. PP increase by buying an item, or by leveling up (as you pick flowers, you gain EXP)
It's very open-ended, allowing you to do things in essentially whatever order you want. However, it's also very repetitive. There are only a couple types of flower, and the final item costs 2000. A basic flower gives 1 (though the larger ones give 6, and one type gives 15). You'll be picking flowers for a long time, and need to be patient.
Also, several of the puzzles are quite unintuitive. For example, when you talk to the shopkeeper behind the counter, she gives you a generic line, but if you try long enough she begins the quest for you to win the game.
There are also 4 different outfits you can where that have different effects on gameplay. Normal, Pajamas, Bikini, and None (yes, you can play naked). I liked that little touch at least. Also, you can save anywhere via the Escape menu, so you don't need to find savepoints.
Summary
Flower Bubble Game is a fun, cute little game. However, it gets extremely repetitive, and you may find yourself lost with no knowledge of where to do next.
3.5/5
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LockeZ
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I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Good review, thanks!
In response to this review and a couple comments by other people, I made the shopkeeper's first line of dialogue a little more obvious about prompting you to come back again the next day. I think the main problem people were having was that the very first line by the shopkeeper was simply an introduction, so they never realized to talk to her again until much later in the game, if at all. A totally fair complaint.
Best I can do about the repetitiveness is probably make the rarer flowers worth more gold. Which doesn't seem like a bad idea.
In response to this review and a couple comments by other people, I made the shopkeeper's first line of dialogue a little more obvious about prompting you to come back again the next day. I think the main problem people were having was that the very first line by the shopkeeper was simply an introduction, so they never realized to talk to her again until much later in the game, if at all. A totally fair complaint.
Best I can do about the repetitiveness is probably make the rarer flowers worth more gold. Which doesn't seem like a bad idea.
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1