I could have updated this a while back, so really this is both log 1 and 2. Anyways, I had hit a huge bug before that stopped me from progressing for a while, and now I'm sorta back on track. The game is pretty broken in some places, so my play through today didn't get me very far... but hopefully I can work m way through it more steadily now.
Anyways, the story is so jumbled that I've kinda stopped paying attention to it. It's a shame I never beta tested this before, as there are a bunch of party switching problems throughout that are really tedious to me at this point. I don't even know how the battle system works anymore, but luckily I've only run into one boss problem thus far.
Anyways, I think I'm about half through it. Expect it soonish.
I've also decided to release Boticade, but it will take me a long time to do so. The game is around 20 hours in all, and though it barely even resembles the Boticade novel I'm writing right now, I've decided to keep everything as is for the release. I'll probably get started on SLEW OF OLDIES 2 before it finally sees a release, but we'll see.
SLEW OF OLDIES 2
This project consists of a bunch of demos from my "middle years" with rpgmaker. They're more or less just cool little experiments that never saw full versions. There's a ninja game which is an action platformer, featuring a bunch of acquired skills like invisibility, teleportation, dash attack... it's a smoother action system than Moon Core has. Expanding on that system is a Dynasty Warriors type action rpg, which is extremely short and features some tactical battles as well. There is also a Sonic platformer game in rpg maker, which I didn't get too far in. It's frustratingly difficult, as it was too hard to do very well. I think I also have a spiderman swinging system, but it may have been deleted. I'll have to see.