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The story so far...

Act 1: The Gathering

Fifty years after the defeat of the tyrant god, Set, the world of Rie rests in a state of idle peace. However, things are not as peaceful as they seem. A man who calls himself the Master of Souls has made a bargain with a demon lord Eivion - one thousand human souls in exchange for demonic immortality and overwhelming power. This prophecy has set itself in motion, ticking down soul by soul. Now the end is near. And where are the only six people in the world who have the capability to stop the Master of Souls before the world is lost forever? They are each being slowly lured to the CIty of Tar' Jahri, where they will be gathered together unaware of their fates.

Join Aeon and his allies and enemies as they head toward Tar' Jahri, with one question tugging on the back of their minds

Who or what is the Master of Souls?


Act 2: The Suffering

The Master of Souls has begun to capture the world of Rie. Slowly, but surely, the great nations of the world have fallen to him: The frozen kingdom of Ineldal; the Faerie Land of Lenria, the desert city of Septia, and the jungles of Tar' Jahri have all been destroyed, now all that stands in his path to destroy the Gods themselves is the capital city of Pendonia. And where are the heroes who are destined to stop him? They are desperately searching for an escape from the underworld.

Help Aeon and his band of adventurers escape from the underworld, even when faced with terrible perils such as a plague of Basalisks, a cursed orb of power, and an ancient sorcerer, bent on destroying mortals.

Act 3: The Ending
After an impossible escape from their prison, Aeon and his allies return to the surface world only to find their homes in ruin. Thrusen's devastating war has consumed nearly all the kingdoms of Rie leaving a small rebel army in Pendonia. The time has come for the chosen ones to start fighting back. Will the heroes free the world's kingdoms and topple this dictator, or will the world fall to darkness in his evil grip?

Play as Aeon, Lidya, Christina, and many others in the final chapter of their adventure as they fight against the world itself to liberate millions of innocent people. But just what is the Master of Souls' final plan? And is it too late to stop him?

Gameplay:
The first official game of the Everguard Saga (Didn't see the prologue? Check here: http://rpgmaker.net/games/2059/) The Master of Souls Act I- The Gathering has about 10 hours of gameplay divided into 4 main chapters, with an additional fifth boss fight chapter. Act II - The Struggling adds another five to six hours of fun. The game also includes, music written by Aaron Walz (including 3 pieces made specifically for the Everguard Saga)http://www.walzmusic.com/ and Everguard, face art by Naramura http://fayforest.sakura.ne.jp/sozai/english.html , and custom tilesets and scripts from Amaranth Games(tilesets from Aveyond 2) http://www.amaranthia.com/modules/oledrion/product.php?product_id=2 .

Trailer for Master of Souls Act II - The Struggling

Latest Blog

The Real Release

So, for real this time: let's talk about the full game.
Due to a couple of factors the game obviously was not in shape for release four months ago. It was a combination of a busy life, lots of bugs, testers having difficulty, and my lack of internet connection. But that's behind us now!
Fortunately, we've been able to exceed the release date (October), and instead are releasing the third and final act of the Master of Souls now!
As I mentioned before in the other blog, the game consists (all three acts in total) of a solid 20-30 hours of gameplay, 50+ quests, and 11 playable characters (not all at the same time). The final act will likely be released sometime today or tomorrow.
One last little tidbit of food for thought, because of all of the recent trouble with the game some of the areas were tested less vigorously than others. This means that essentially at the end of the game, expect a few more bugs. I doubt there will be too many, but if you find a bug PLEASE post it here on this blog. I'll deal with it as soon as I can.

Some final words? I guess I'd like to just thank the community here for all of the support and understanding that I've received over the course of this ridiculously long project. RMN really is a great place and a great community. As always, I hope that you all enjoy the game!
  • Completed
  • 3 of 3 episodes complete
  • Everguard
  • bradyrules
    domrob328
  • eosdragon
  • RPG Maker XP
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  • 10/13/2010 01:02 AM
  • 11/27/2019 05:11 PM
  • 07/25/2013
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everguard i thought u said u were going to remove the fake bloodstone in the shop wen i told u about it while i was testing it?
Finished act2, a little short in my opinion but i still enjoyed it.
Now 2 questions
1) when is act3 planned?
2) is the sword of ages and Daniel coming back in act3? I mean in the beginning of act2 we found to heirlooms for the sword and 5min later the sword disappears with Daniel.
@domrob - No, sorry I didn't say that

@Jovada - Whoa! Slow down there, I just finished Act II and have barely started the intro to Act III. The reason Act II was so short, was because there wasn't a lot that would happen in the underworld. It served as a transition betweent the world pre and post the Master of Souls' takeover of Rie. The answer to your second question, is no. Four new characters will be joining the party, but they will not include Daniel :( It was really hard for me to write that scene.
Marrend
Guardian of the Description Thread
21781
I was playing this game, and I compiled this wall-of-text. These are notes I made as I played the game. Kind of like a Let's Play, but without the video component. Excuse the hide tag, but there may be some spoilers that you don't want initiates of the game to know.


Windowed mode. Always windowed mode. That's just how I roll, though.

The "Evergaurd Productions" screen looks sweet. Title screen isn't half bad either!

What's with the narration? "The princess laughs". Why can't you just have her go "Ha-ha-ha!" then let her have her say. It'd be slightly less jarring. I guess.

Maybe it's just me going off of what my own project does, but the beginning-of-chapter screen text should have a invisible window, or at least be in the center of the screen. Might need to fool around with font colors, if you go with the invisible text window. In any event, I like how the panorama works for this screen. Might want to do something similar in Matsumori Days...

Pete should probably say "I killed all three rats that attacked us while you did nothing!"

Wait, what? I might have to re-read that later. From my understanding, Aeon brought Pete along because... it's too dangerous to bring him along? Yeah, I had to have read that wrong!

Whoa, did Aeon break the fourth wall by suggesting they should "level up on spiders"? I'm not sure if that's totally awesome, or totally out-of-place.

First opportunity to save the game with 1 minute, 52 seconds on the clock. Not bad!

What's that transition into battle about? Looked kinda like a bat, or something. Weird, but kinda cool! Is that part of the RTP? It's been way too long since I dabbled in XP.

So the characters don't perform any movement inside battle. In fact, I'm not seeing any character animation at all! I was half-expecting some with a side-view like that. Oh well. I guess as long as it works...

How about moving the party back a square after resting in the tent? Eh, minor complaint, I guess.

Maybe it's just me, but I really don't care much for hearing a sound on finding a treasure in a treasure chest. Maybe, maybe, I'd be okay with a sound if it was a hidden/secret treasure, or something. But normal treasures? No way.

The map item certainly brings up a picture that is the map, but now I can't see where I'm going! Of course, the fact that I can move around while the picture is active is a bit disorienting in the first place...

Wow, these damage numbers are totally different than what I'm used to seeing. I'm sure the game is balanced towards the design decision of low-end numbers, it's just... it's been a while since I've played an RPG where 8 points of damage is a significant amount damage to deal.

What's with the mouse support? It's seriously beginning to mess with me. It's like, I write something in this file (I'm drafting this text in NotePad, by the way), then click on the game window. Usually, I'm in the menu, so instead of having Item highlighted, I have Journal, or something else highlighted. Not a huge issue. Evidently, though, I can move my in-game avatar by clicking on a valid square with the mouse. It's an interesting concept, but I'm not seeing why a mouse is particularly required for this game. At least, not yet.

So this "Biome I" is supposed to represent the "Terrain" skill that Final Fantasy (Tactics) Geomancers get, right? Wonder how you managed to code that? Anyway, it cost thee times as much as Stone, but only deals 2 or so more damage. Stone is more efficient in cost-to-damage ratio.

Attacking normally with the Skull Bound Staff seems just as effective as the spells I have access to. Until something proves more effective, I'm mashing the "Attack" option.

Whoa! I picked up some Exotic Herbs and didn't get a sound? That's more like it! It's probably a fluke, though.

Pete's doing 0 or 1 to the Earthworms. Did I miss a weapon upgrade for him, or...?

It is just me, or are the targeting pointers... backwards? Nope, they aren't. I'm not the most perceptive guy in town, that's for sure. The only thing you'd need to do is invert the sprite so that it looks like it's pointing towards the target, rather than away from it.

Man, this cavern is huge! I've no eye for detail, but it seems a bit empty. I dunno. I don't feel particularly qualified to give advice on mapping, so I'll shut up now.

After picking up a few more Exotic Herbs without a sound, I've come to the conclusion that the first time it happened wasn't a fluke. More treasure finds should be like this! I dunno. I guess I have this odd notion that the sound slows things down, even though it probably doesn't.

There's a crack in the wall at a dead end that the party has a small conversation about. I'm not the most perceptive guy in town, but that crack looks like any other crack in the cave that I've seen. Maybe you should use a different crack? My memory is a bit fuzzy, but I think there's a cracked wall that looks like it was filled as a result of a cave-in. Maybe you should use that?

Maybe it's just my inner Final Fantasy (Tactics) fanboy talking, but don't Geomancers use axes, not staves? Eh, minor issues, I guess.

Oh, look it's a party member! Or... not? What's with the red-headed girl that's just lying on the floor that I can't search/talk? Is she a total peice of furniture? Apparently so. Moving right along...

Oh look, another... nope, just another piece of furniture in the shape of a "hero". Moving along...

That's one big-ass dog, sir. Boss fight anyone? Huh. I can search the bodies before getting the fight. Interesting. Whatever, let's go, mutt!

685 damage! So, uh, unbeatable fight? Game Over!? O-okay, let's try this again!

What's this "dead bone" lying on the ground? Pick it up, moron, so that... wait, I bet I'm supposed to choose "Withdraw", then I can pick up the bone. Yep, that was the sequence.

Okay, is this the boss fight I'm able to defeat? Only one way to find out!

That's quite a number of things on the screen. My current guess is that the Earthworm is actually the weakest, here. Let's remove those first, then the smaller dogs, then the Cerebus.

Pete, you're dealing no damage whatsoever. Support role for you! Uh, do I have any status removal?

I don't seem to have any status removal. Thankfully, the Disease status is temporary. However, my best healing option only restores 10 health on each use. This... isn't looking too good for me. Not giving up yet.

Huh, those smaller dogs were easier than the bugs. Oh well. Not much I can do of that now. At least I only have the Boss left. I'm mostly healthy again, and it hasn't used that Disease attack for a while. I'm much more confident in a victory.

50 experience for that fight. I think that's about right, considering the previous encounters.

Here's my suggestion: "When characters are hurt via the story-line, they learn Auto Bandage. The skill restores a small amount of health, but can only be used on the user of the skill."

Wow, is Auto Bandage broken! The fact that it heals a small amount of health is a non-issue when it can be used in the menu, and has no mana use requirements! Perhaps, to make it more balanced, make it a combat-only skill? Or is it only a temporary skill?

I've defeated the first boss, and my timer reads 43 minutes and 40 seconds. Time to call it quits for now. I need a break from Matsumori Days, so I suspect that I'll come back to this.

Marrend
Guardian of the Description Thread
21781
Notes for Day 2's playthrough:


Didn't notice that Poison condition before. Still, Auto Bandage is pretty broken.

I don't think I've found a weapon upgrade for Pete, and I'm pretty sure I've been all over the cave, pre-boss fight. This irks me, somewhat.

That's interesting. Finding the Healing Salve removes the Auto Bandage skill, but doesn't remove the Poison. I kinda understand the theory you're aiming for, but you might want to have the Salve be used on Pete right away.

"We can't use this sword, but maybe somebody else can." My first instinct is to take it anyway, but then I got the odd impression that there's going to be a protagonist shift coming down the line. The plan of attack at the moment is to make an alternate save file. One where I take the sword, the other where I don't take the sword. We'll see how much difference this choice actually makes.

Maybe it's just me talking by why can't Pete use a shortsword? Thieves can use shortswords in Dungeons and Dragons!

That is a Hyrda, my friend. Gee, didn't I just fight a boss? Wait, do I really want to fight this thing right now? I mean, the only damage I can dish is Aeon. Pete can't do anything offensively. Hasn't been able to for some time. Well, let's just see how bad this sucker is.

Oh yeah. That Poison skill. Thanks for reminding me, game! 15 points of damage!? That would have made the previous boss fight 10 times easier if I recognized that it actually dealt damage instead of just having a chance at causing a status effect! I'm crying a little on the inside.

What, exactly, does Biome II do? I thought it might have been a healing skill, but when I used it it the boss fight it did nothing. Oh well, at least I defeated it. I'm out of healing items, though.

That's an... interesting World Map. Looks like I have to go through yet another cave to get to town. Ugh!

Negotiate with birds? This is not going to go well, is it? Nope, didn't think so. Though it kinda figures that I'd have to use Geomancy on these guys.

Pete was holding his own (Minor Poison is his new Attack), but in the end, I was defeated. Let's try that again, only this time, let's use that Abbadon Curia before-hand. I hate needing to use this item, but it's not like I have much choice, given the circumstances.

Wait, what's this about illusions? I'm not sure if I caught, or understood, all that blat, but evidently, the game is saying that if I leave the area, I could be in trouble. Let's save, then do that anyway!

Nothing. No change upon leaving the screen, and coming back. The snow effect didn't even stop while I was on the world map. Hrm. So, what, exactly, was the point of those birds again? All I remember at this point is something about an illusion, and that this range is under a spell to make people think it's a less dangerous location than it actually is. Or something?

Pendant of Illusions sounds pretty useful for this area!

On this mountain range, it seems Biome II can randomly cast a cure spell. That's what I figured was possible, since it's based on terrain. Moonlight Prism sounds like it could be useful in restoring mana without using items, but it hasn't been very effective thus far. All very pertinent information, as my capacity to heal via items is as good as non-existent.

Is that a restoration crystal? Well, yes and no. The message said that it would allow me to save before entering the dungeon, but I don't see the point of that, since I'm able to save anywhere to begin with. Unless there's something else going on?

Using the Heal option made the sprite disappear, as the message suggested, but it's not totally gone. The tile is still impassible, suggesting there's an otherwise empty event page that's on the Hero's level.

Whoa, where did Standard Evil Wizard come from? He must be the one behind these illusions! Well, sort of. He's behind one of the illusions. The other is truth. Seek the Orb of Illusions, and find the true path. Now maybe I'm just talking to myself here, but if the guy is powerful enough to create an illusion, he's powerful enough to kill off the party if he really wanted to. So maybe he isn't all that bad after all? We shall see.

I can still save wherever I want. So, what, exactly, is the point of saving with the crystal? I dunno. Maybe that's just something you intend on implementing later.

Staff of Wind, huh? So, when's Pete getting his first weapon upgrade? I know I can rely on Minor Poison for the moment, but it still irks me that he hasn't gotten a weapon upgrade yet.

Knife of Peril has attack power 11, whereas the Small Dagger has 4. That's quite a jump.

"Word" is the word. Pete's such a smart-aleck in that sequence. If he already knew, he should have said something! Nah, that's not how things work in RPGs.

Looks like you might want the downcase function on this riddle. I inputted "word", and it said I was incorrect. It's not like anything major happens when you get it wrong, but still.

I've never even heard of a maribella before. Learning +1!

Strange music and an orb. Not suggesting anything are we?

Wait, I canceled out of the choice, and I got the event. Well, this either means that the choice doesn't matter, or something else is going on.

Again with the narration! I dunno. It seems like there should be a better way to convey the idea than this, but I'm not sure how.

Aeon says we need to get to town. Exactly what I was thinking when I saw the World Map, before I entered this dungeon!

Tiger? I remember being warned about a tiger. Oh well, just a boss I'll have to fight later on.

That's a pretty huge ship, there. I wonder what I'll have to do to get on board/acquire it? Whatever, time to get into town.

That woman was totally facing in the opposite direction from where the party came in. At least have her face the party!

Winter Fief. I have a vague notion of what a fiefdom is, and the terrain... Cute. Very cute.

I wouldn't call what Pete has a curse, per say, but whatever. I'd rather rest normally. I've a notion that the game won't let me until I visit this "Granny" person, though.

Pete's talking to the guard-guy? Um... how, if he's asleep? Total bug!

Interesting. I'm able to sleep at the inn, but Pete is still Asleep. That's actually pretty cool!

Granny's sign says WE DON"T SELL CANDY! Minor punctuation error, but sometimes the littlest things...

That red-head priestess in the church looks like she's underneath the sign. It kinda looks weird, regardless.

I was totally expecting some kind of hovel of a cave for Granny's place. Much to my surprise, she has a miniature Mage's Guild down there! Looks can be deceiving, after all.

For hilarity purposes, I had my fortune told on an unsaved game. When I re-started the game with F12, the game gave me an error: Script 'Mouse 2' line 193: RGSSError occurred. Disposed sprite. This is not the first time I've attempted to re-start the game this way, and got this error. The mouse support is beginning to be this game's bane, I swear.

The play clock is saying 1 hour, 32 minutes, and 12 seconds. That means I've played this a total of 48 minutes and 32 seconds today. Hrm. I don't think I can log any more time today. Putting it down, for now.
Marrend
Guardian of the Description Thread
21781
Notes for Day 3's playthrough:


I have some options. I could talk the the guard-guy that I talked to earlier, when Pete was still asleep. I could go outside, and see if I can fight off some critters in the previous dungeon for level/money purposes. Is that it? Seems so. Well, I'm guessing that the guard-guy is the Event To Get, so... outside? No wait, I haven't totally explored this town yet! Obvious option is obvious!

I'm not sure "Blessing" is the right term to use for a magic shop. But does it seriously do what it says it does? Too bad I don't have the money for it!

The twin daggers seem to be above hero level. Looks kinda weird. Also, nice lack of portrait for Pete's line.

Okay, now we're going outside!

Complete denial. I can't re-enter the cave in White Pass at all. Might have something to do with Standard Evil Wizard and his illusions. Maybe not. Hard to tell when there's no event telling me the reason why I can't re-enter the cave. Well, at least there's the dungeon on the other side of town.

I'm not sure why I didn't notice this before, but if the town and nearby dungeons are supposed to be snowed over, then why is it all green on the overworld map?

Ice shield for Biome II? Lame. I have the best equipment I can buy, but the Kobolds are still consistently dealing 30 damage to Aeon, and 15 to Pete. A healing ability would be nice, so that I wouldn't find myself running back to town after one fight.

Am I the only one who avoids requiring players to press the action button for transitioning events? Maybe I'm just talking to myself here, but I don't feel a need to see doors open, or hear sound on entering/leaving an area.

Weirdness. I understand what you're doing with the bridge in this dungeon (White Pass, left side of Winter Fief), but I just passed through a Kobold (fought it soon afterward), and got into a fight with a sprite that was on the bridge. Not sure if there's a cleaner way to go about it, though. However, it doesn't look like the bridge is above the hero. It's as if the bridge dips down to hero level, or something. I'm not sure what kind of shadows would work to give the illusion of height, but that bridge could definitely use some. What? I'm giving mapping advice? Madness!

What's with this sorting order with Aeon's skills? I dunno. Maybe it's just me, but I would prefer to see all the Biomes in one place, the Shields in another place, and the straight-up elemental damage spells in another.

In any event, looks like I'm going to be grinding for... money, I guess. Levels don't do much, since this battle system is more about equipment. Unless Aeon gets a skill that's actually, you know, consistently useful? Like Pete's Minor Poison? Nah!

I'm actually reading the text of that guard-guy near the right-hand entrance of Winter Fief. No offense to the Spy Guild, but the Assassin's Guild sounds more useful, skill-wise. Looks like I'm not doing that task. Grind-time in White Pass it is, after all!

I thought I had more patience than this. I dunno. Maybe because I get the impression that this dungeon I'm going through is yet another insanely huge one. Maybe because I can go two, three fights at max before I'm low on health, and retreat to town to rest. Maybe because the amount of money I'm making from these fights is fairly minimal. Maybe because I'm getting the impression that my party isn't getting all that much better, while the monsters are becoming increasingly more difficult. Whatever the reason, I'm not finding this game very fun at this particular moment.

Regardless of my intuition telling me that it's time to put this game down, I'm going to play a bit longer. There were a few Ents in that cave, and I want to see how long my party can survive if I tried to force my way through them. I want to get some healing items, though. To do that, I need money. Which means more pointless encounters with Kobolds. What have I gotten myself into?

Is it just me, or can I not retreat from these fights? What's with that? Is it because the encounters would still be on the map if you allowed the party to retreat? You know, you can enable escape, and use Erase Event regardless of victory or defeat, right?

Staying that the inn couldn't be a sequence where the screen fades out, and what-not? Maybe it's just me and my playstyle talking.

What's with this game and status condition skills? Tectonic Snap says it can stun enemies (it hasn't yet), but it's better than normally attacking with Aeon. I've always been of the theory that status skills are about causing the status effect rather than dealing damage.

Standard Evil Wizard!? That doesn't bode well.

Maybe it's just me talking, but that's stupid. Being damaged should always wake a character up.

Finally, a skill for Aeon that's consistently good! It took 11 levels for it to happen, and it's a board wipe, but at least it's happened! Maybe there's hope for this game after all!

On no, the route's cut off! Guys, it's just rubble. Go over it! Nah, too convenient.

Umm, isn't dark magic always powerful? Having Standard Evil Wizard, in tiger form, saying "powerful dark magic" just seems... repetitive. Whatever.

Wait, now he says he wants to stop me? He couldn't while I was in White Pass? What...ever.

Fate. Destiny. That doesn't matter. Only this battle matters. Or something like that.

Negative 450? That feels like a reference to absolute zero, though I'm not quite sure which scale that would be off-hand.

Great. My party is poisoned, and I have no status removal. Let's do a F12 reset, and go get some. Oh wait, that crashes the game. D'oh!

Think I can befriend the Queen of the Fae if I defeat the Dark Queen of the Fae? I doubt she'll join my party, but maybe she'll do something good for me. Only one way to find out, isn't there?

The Dark Queen of the Fae won't do anything with me. I made sure I talked to the Ents, just in case. Oh well.

Okay, since I can't do much else, and I'm as prepared as I can be... Boshe time!

Negative 450 can cause Petrify. I can't remove with any item or skill available to me. That's just stupid. Especially considering what it does.

Parasite? Yet another status condition I can't remove. This one is slightly more manageable?

I won! Disaster Ultima sounds fun!

Go back to the... you've got to be... oh, auto teleport. Nice.

Rats. Okay, now you've got to be shifting me.

Obviously, the temple is locked. But why would it make sense, outside of that special RPG way, to find the key in the cavern I just went through? Still, it's a pretty small temple. I don't think that's the temple from Aeon's dream. I think the party wants to go north, or west, but there were guards there.

From the outside, I supposed this was a small temple, like the one in Winter Fief. That was the wrong supposition, wasn't it? Well, let's save, then see if that Priestess of Titania recognizes us.

Oh! Chapter 2! That means... This better not mean what the Priestess of Titania suggested.

I still have all my equipment. Dude, I never sold anything. I'm probably in a better position than most players. However, in no way am I being sarcastic when I say: THANK YOU! Still, training this dude, and whatever allies he gets, is not going to be fun.

I believe a knight's code of honor would allow him to refuse this challenge, on the grounds that the challenger didn't leave any identity. If the challenger was another knight, a lord, or other nobility, then the code of honor would not allow him to refuse. However, since there wouldn't be much of a Chapter if Daniel refused, I guess we find the super-secret way with no Orcses anywhere.

Anti-servant act? In a medieval setting? What's this noise? Kinda ironic that during this blat, there's a chef on-screen. What's a chef again? That's right. A servant. Game logic -3.

Good thing theses rats are dealing 0 damage, because I'm pretty sure there's no resting options for Daniel at the moment. Just for kicks, I went back to his room. Sure enough, he can't rest at all. Now I have to fight those rats again. Aww!

Holy... that's... quite a jump in health! Daniel leveled up, and I'm looking at 80 maximum health. He only had 25 before. That's more than tripling the stat! I doubt his other levels are like that, but geeze!

"What's this? An onion?" Exactly my thoughts. I can't pick them up to give them to the chef (he does mention missing some onions for his stew), or anything. In fact, I'm not even sure what I'm supposed to do right now.

The game clock is at 3:13:01. That means I've been playing this a total of 1 hour 40 minutes, and 49 seconds today. Time to call it a day. Besides, as I mentioned before, I'm not sure what I'm supposed to do right now. I even talked to a few guards, but they turned out to be little more than pieces of furniture. Then "Queen" too. There was a guy that said he couldn't let Daniel out because he was in the tournament, which is simply the game beating the idea that he can't leave the castle into my head some more.

Until I get some clue how to advance, or get any strange ideas how to do so, this will be my last entry for this game. This is the point where you say "Thanks for playing! By the by, at the point you're at, you're supposed to..."
Thanks for playing! By the way, at the point you're at, you're supposed to talk to the chef and send him down into the dungeon for the onions. It sounds silly, but it works for getting him out of the way. Besides, what fun would it be to just give him the onions instead of sending him into the dungeon?

Thanks for playing this far, and it seems like you have sort of enjoyed the game, which is good I guess. Sorry for not posting earlier, I've been away for a week or two.
Marrend
Guardian of the Description Thread
21781
I swear, I talked to the chief after examining the onion. Try it again, I suppose?

*Edit: Thus far, it was an enjoyable experience. There were moments of frustration, but after getting past them, I was in the zone. So to speak.
Marrend
Guardian of the Description Thread
21781
So, uh, anybody up for some FREE CONCEPT ART?
Wow, that's awesome Marrend! I'm glad that you at least had enough fun with this to go all concept arty! That's really epic looking, well done!
Marrend
Guardian of the Description Thread
21781
"Fanart" would probably be the more appropriate term, now that I think of it. If you like it so much, and want to use/abuse it (like, say, make it an image on the game-page), go for it.

A bit of name-dropping couldn't hurt either!
Sorry people, I know it's been a while since this was updated. I've been really busy with some real life stuff. However, my other major commitment ended recently, so I'll be able to start up production again! There will most likely be new pictures out by the end of the week, so stay tuned.
Marrend
Guardian of the Description Thread
21781
Out of random curiosity, if I happen to continue being a lazy bum and still have an Act II save when Act III releases, do you think there's any possibility that I could use that save and just keep chugging assuming I can get off my lazy behind? I think you said something like that when Act II released, but I didn't get far enough in Act I to bother keeping the save.
Well, there is a major bug that I cannot fix: If you save in the "Would you like to save now?" windows at the end of each act, there is no way you can ever continue into the next act. However, if you just save as you go and end up saving before the end, then yes, if you have the next act installed as the game you are playing in it will jump right into the next act. Basically, if you download one act, you get that act plus every act before it. Hope that helps to clarify the situation.
Marrend
Guardian of the Description Thread
21781
If I'm comprehending you correctly, this game works exactly like Matsumori Days, where an "end-of-chapter" save from a previous version will always lead to a Title Screen, since that is how the event was set up before the new content was thrown in.

Well, from various testing of Matsumori Days, that's how I remembered it working. It's been a while since I bothered to hard-test that theory...
Yep, that is exactly what the issue is. It has to do with the eventing, and I don't think there is any way around it.
Looks promising. Might give this a shot after clearing up some of the games in my CPL(Currently Playing List)

Cheers!
Thanks frostentity! Take your time with any other games, and have fun :)
Marrend
Guardian of the Description Thread
21781
It's been a while, but it's time to come back to this. Oh yeah! The onion/chief dilemma! Let's see. Examining the onion does... nothing! Talking to the chief that wants the onion, after examining said onion, does... nothing! Examining the onion again after talking to the chief does... nothing! Talking to the chief, after examining the onion yet again, does... nothing! Where's the event where the chief gets the onion himself? I'm totally not seeing how it would happen! Am I just being completely blind to something here? Is the solution to this puzzle so horrendously obvious, that I would laugh at myself for not seeing it sooner? Player frustration +3!
Have you gotten the chef into the "dungeon" to inspect the onions? What you need to do from there is use the lever that opens one of the dungeon doors and shuts the other to lock the chef in there.