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Item Scene Design
  • hanzokimura
  • Added: 05/05/2011 01:13 AM
  • Last updated: 04/26/2024 03:21 PM
  • 8250 views

Posts

Pages: 1
The text along the left hand side looks a little generic, or maybe it just looks odd that it doesn't match the text in the submenus. Why not use just one font for all of the menu?
Looks good, but I think it's "Loot" and not "Loots."
@UPRC
Nahh I think I'll make it stay just the way it is. don't know what you meant by submenus though

@udivision
Loots is actually plural of Loot I think. xD
I don't know the meaning of 'loots' (English is not my first language, also) but I'm pretty sure 'loot' already means a 'collection of objects'.
Anyway, the menu looks very nice. I'm just curious about the Tools>Item bag submenu. Is there going to be other tools?
Yes there will be :) Dictionary Books(Monster/Skills/Items) Map Tools(Mining Tools, Fishing Tools etc.) and some other that might be also implemented. Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
author=hanzokimura
@UPRC
Nahh I think I'll make it stay just the way it is. don't know what you meant by submenus though

@udivision
Loots is actually plural of Loot I think. xD


INCORRECT. Loot is the proper term.

Loots is the action of looting (stealing, plundering, goatseing your grandma, etc...).
author=hanzokimura
Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
Got that thanks ;)
I did forget to say pretty screen though. I like it.
Looking forward to this game a lot.
Hey, awesome! Is refreshing to see games like this one with custom scripts for everything... however, this particular menu feels a bit too empty, there is a lot of free space on the screen all the time and- I don't know, I feel it looks a bit disproportionated rather than just simplistic and elegant... <_>

Edit: Edit:
Thanks :) though looks like someone doesn't have the time to read the description on the youtube page xD so here it is:

Now that I think of it, this kind of info shouldn't be spread on different sites, It should be all at the ready here to begin with... =P
author=alterego
Hey, awesome! Is refreshing to see games like this one with custom scripts for everything... however, this particular menu feels a bit too empty, there is a lot of free space on the screen all the time and- I don't know, I feel it looks a bit disproportionated rather than just simplistic and elegant... <_>


Thanks :) though looks like someone doesn't have the time to read the description on the youtube page xD so here it is:
author=Hanzo Kimura
An Early Version of Inventory System Designed for my Game: Valkyrie Stories: Escallion Rising
Groupings the type of Items which is already Included in KGC Script
Added a Tweak of Animation here and there.
This script is not 100% Complete yet considering the Character Status Window is not displayed and has not been designed yet.
though I want to try it and share it to you guys. Tell me what you think :)
author=hanzokimura
author=hanzokimura
Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
Got that thanks ;)

It's not so much that "loot" is plural; rather, "loot" is uncountable so being plural doesn't make much sense.

"Armor" is also uncountable, by the way.
Pages: 1