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Built to Purr-fection (Almost)
Desmo360- 11/04/2010 11:55 PM
- 2247 views
In this game, you are a cat. That's all there is to it.
Gameplay: 3/5
When I first began playing this I considered stopping and trying someone else's game for Kentona's Review challenge. There's no battles, no storyline, and no objective. It is simply your job to explore the small world of a cat. But then I saw this and I knew I had to keep playing:
This game is hilarious! There are many jokes, some of which you cannot even understand:
As you explore the game, you team up with dogs and mice and other animals that give you different powers. (Like opening doors or reading signs) This I quite enjoyed, even if some of the animals were useless. (There's a cow that can read signs to you) Overall, I give the gameplay a 3, because it could have been a lot more exciting; like if it had music, for example.
Mewsic and Sound: 1/5
I think this is what brought the gaming experience down the most. The audio in this game was awful. There was no music, whatsoever, and it bored me. Most maps would have a noise in the background, such as the ticking of a clock or wind. I understand it was to create a feeling of peace but there's a line between peaceful and encouraging the player to drool all over his keyboard as he takes a nap. The sound could have been better.
Graphics: 2.5/5
The graphics may not have been original, (They were all the default) but they were well-used. The creator of this game showed skill with his mapping abilities. They aren't bad. (And a whole lot better than mine!)
I guess it would be fair to reveal my mapping abilities at this point. Please compare:
I couldn't find any errors or mistakes within the maps and it made the game feel real.
Overall: 2.5/5
This game was very average. It wasn't anything great, but it wasn't bad either. I didn't finish it, for I didn't know where the finish is or if there even was one. More people should give this game a try; It's pretty good to be made in only five days. And with that, I conclude with this random and pointless cave.
Chow!
Gameplay: 3/5
When I first began playing this I considered stopping and trying someone else's game for Kentona's Review challenge. There's no battles, no storyline, and no objective. It is simply your job to explore the small world of a cat. But then I saw this and I knew I had to keep playing:


This game is hilarious! There are many jokes, some of which you cannot even understand:

As you explore the game, you team up with dogs and mice and other animals that give you different powers. (Like opening doors or reading signs) This I quite enjoyed, even if some of the animals were useless. (There's a cow that can read signs to you) Overall, I give the gameplay a 3, because it could have been a lot more exciting; like if it had music, for example.
Mewsic and Sound: 1/5
I think this is what brought the gaming experience down the most. The audio in this game was awful. There was no music, whatsoever, and it bored me. Most maps would have a noise in the background, such as the ticking of a clock or wind. I understand it was to create a feeling of peace but there's a line between peaceful and encouraging the player to drool all over his keyboard as he takes a nap. The sound could have been better.
Graphics: 2.5/5
The graphics may not have been original, (They were all the default) but they were well-used. The creator of this game showed skill with his mapping abilities. They aren't bad. (And a whole lot better than mine!)

I guess it would be fair to reveal my mapping abilities at this point. Please compare:

I couldn't find any errors or mistakes within the maps and it made the game feel real.
Overall: 2.5/5
This game was very average. It wasn't anything great, but it wasn't bad either. I didn't finish it, for I didn't know where the finish is or if there even was one. More people should give this game a try; It's pretty good to be made in only five days. And with that, I conclude with this random and pointless cave.

Chow!

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It was my first. I didn't know how to do it or what to say. I felt very awkward while I was writing it.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
post=Link_2112
I wouldn't use my own screenshot to do a comparison of mapping ability in a review u.u
Even more so if they're using entirely different programs.
I do want to say that there is a sort of end/objective to this game, but I fully admit that the game's biggest failing may be that it does not guide you to that end, or even giving you any indication of progress toward it!
I tried to make the discovery of the statues the obvious goal, by changing the music when you find one, offering to save the game, etc... making a big deal about it, basically :P and when/if you find every statue, you will be taken to a place where everyone thanks you for saving the world (even if they never tell you how :P) but the game never makes you stop playing, which I know also throws people... "did I win, or didn't I?" it's confusing.
I think another part of the problem is that I created a game that defied many expectations... in an RPG, people often look for battles, inventory, spells, leveling-up, etc, and I threw many of those conventions right out the window (and then tossed it at people looking for an RPG :P) and instead tried to create a game which focuses on exploration, not on fighting... and I may have not executed it very well.
whatever the reasons, there is a definite consensus among reviewers so far that the game was lacking, and I can't dispute that they're probably on to something :P
anyway, thanks for the review! I'm happy if I was at least able to give people an uncommon game-play experience that wasn't abysmal; maybe even occasionally amusing :P I'll definitely keep your guys' thoughts on the game in mind when working on future projects :)
(P.S. I'm glad you liked the mapping! it's an aspect I spent a lot of time on, and I guess it shows.)
(P.P.S. the cow's great weight allows you to activate switches on the ground :P)
I tried to make the discovery of the statues the obvious goal, by changing the music when you find one, offering to save the game, etc... making a big deal about it, basically :P and when/if you find every statue, you will be taken to a place where everyone thanks you for saving the world (even if they never tell you how :P) but the game never makes you stop playing, which I know also throws people... "did I win, or didn't I?" it's confusing.
I think another part of the problem is that I created a game that defied many expectations... in an RPG, people often look for battles, inventory, spells, leveling-up, etc, and I threw many of those conventions right out the window (and then tossed it at people looking for an RPG :P) and instead tried to create a game which focuses on exploration, not on fighting... and I may have not executed it very well.
whatever the reasons, there is a definite consensus among reviewers so far that the game was lacking, and I can't dispute that they're probably on to something :P
anyway, thanks for the review! I'm happy if I was at least able to give people an uncommon game-play experience that wasn't abysmal; maybe even occasionally amusing :P I'll definitely keep your guys' thoughts on the game in mind when working on future projects :)
(P.S. I'm glad you liked the mapping! it's an aspect I spent a lot of time on, and I guess it shows.)
(P.P.S. the cow's great weight allows you to activate switches on the ground :P)
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