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Announcement

Jul-07-15 Ready for Dragon Kingdoms: Shards of Creation DELUXE?

RPG Maker 2000 officially released today, which means this can finally get a legit release. It only took about eleven years.

What would be added in a Shards of Creation Deluxe?
-Better mapping
-More cool extras
-Side quests
-Bounties/Hunts/whatever you call them
-Extra content that didn't make it into the 2004 original version.

Announcement

Dec-20-14 Celebrating 10th Anniversary of DK5's release

Today is the 10th anniversary of Dragon Kingdoms V's release. Yes, you read that right. TEN YEARS. Or, in other words, now is the future that I wrote about back then. I predicted that Dragon Kingdoms IX would be out by now, or at least by 2020.

Of course, it was quite an ambitious game, with a custom menu, custom themes, and a mini-map system well before most RPG Maker games did. Dragon Kingdoms A Legend Begins has all those features and more, for a new generation of RPG players. I hope for more progress in the new year of 2015!

So, for the next eleven days, I'm opening this game back up to RMN. But, at the stroke of midnight January 1 it goes back again. For now though, why not celebrate the anniversary of the release?

Miscellaneous

Jul-01-11 Closing down for the season

Welp, it's July 1st and time to close down for the season. Hopefully RMN can turn around before the middle of September... also development will be slowed during this period.

If anything major does happen, it will be at this site.

Miscellaneous

Mar-03-11 RMN isn't shattering after all!

In Dragon Kingdoms V, the world has been shattered into pieces and it's up to a hero that is quite a jerk to restore it. On April 2nd, RMN was going to be shattered into pieces as well, but Holbert won't let that happen. The site is profitable and not beyond hope, at least not yet.

Dragon Kingdoms V has had a pretty good run on RMN, garnering about 1600 downloads in all and getting a fair amount of input and criticism. Unfortunately, Silviera has already left RMN, which is a shame, as his review goes a fair way toward getting the game to average (it's close- 2.0 out of 5 stars, which, while not great, is certainly better than its predecessor or Celestial Descent did).

It also got a (failed) Let's Try from Dark Gaia, showing only about twenty minutes of footage.

Info on more projects, even those that don't yet have gameprofiles yet, can be seen at http://dragonkingdoms.tumblr.com - on Twitter at http://twitter.com/DragonKingdoms - on YouTube at http://www.youtube.com/user/VideoWizard2006 and also on Meridian Dance.

Miscellaneous

Oct-01-10 New version released!

After putting it off for WAY too long, I've released a new version that includes the RPG_RT.exe file!
Also, there are some changes/fixes:

-No longer reach level 50 in the Arena when starting.
-Crystals guide the way (blue leads to towns, red leads to boss areas or dungeons).
-Enemies have a short cooldown timer after running from one.
-Support for a different font and arrow has been added in the menu, but not yet accessible.
-Dialogue made more clear on where to find the shards from two of the game's churches.

However, changes have only been made up until you go to Montane Castle, which is still quite a distance. This is a ten to fifteen hour game after all, and it will take time to fix up everything. Throughout October/November/Decembruary I plan to make some more fixes/additions, so stay tuned!

Miscellaneous

Sept-09-10 Preparing a new version

Yep, after almost six years, I'm preparing a new version of Dragon Kingdoms V, to hopefully make it easier for people to play, and to resolve many of the complaints.

Changes:
Crystals show the way. Blue crystals are in front of towns and red crystals are in front of dungeons or similar areas. Yellow crystals lead to special areas, and gray crystals show that you can't go that way yet, but you can at some point in the future. Sparkles mean that is the path to take to go to the next screen.

I removed the automatic level 50 at the arena event. I did it to test the arena but forgot to remove the event.
I added support for another font and arrow type by fixing the menu system. They were already in but not implemented.

Enemies no longer cause you to enter battle less than one second after running, at least until western Montane (at this time). You'll hear three ticks of a clock and then a sound that means the enemy is ready to fight again. By then, of course, you should be relatively far away.

I added a Frog Icon event in the Swamp Cave, and plan to add a Ghost Icon event in Montane Castle (fitting both areas atmosphere), and changed the spots you can call William to an icon with his face on it.

There's still some fixes to be made, of course, but those will come in future updates.

Miscellaneous

Jul-04-10 Dragon Kingdoms VI explosive development!

I knew this day would come. The day that I finally start making this thing, that so much would get done. Because I have the entire game planned out already, it's really just a matter of making the events, monsters and stuff.

I made the hub town, Chronus Palace Town, in all four of its different versions. The town changes form as the game progresses, from a quite poor first town and not much of a palace, to a rich town and a great palace. What's even more interesting is that "it's always been that way" to everyone else, because the hero travels through time, which affects the town's appearance.

I should have screens up very shortly in the NEW Dragon Kingdoms VI game profile. Chapter One is up next!

Miscellaneous

Jun-03-10 Dragon Kingdoms VI begins development!

I know it's not Dragon Kingdoms V, but it pertains to its sequel, which doesn't yet have a game profile on RMN. (It will soon, though!)

After nearly six years, Dragon Kingdoms VI is getting going! It's been tied up in planning, but at least that hopefully means a better game will be at hand. For those that have been following this game since 2005 (WOW!) keep in mind the look of the game has changed quite drastically.

Miscellaneous

Dragon Kingdoms Legends launches soon.

What is Dragon Kingdoms Legends? A set of smaller games set in the Dragon Kingdoms universe that are made in a fairly short time (20 hours or less of development time), and are fairly short to play.

There won't be a new DKL every other week, some weeks are for other concepts I've wanted to try out for a long time (and not all are Dragon Kingdoms-related), but didn't realize that short games were so popular.

For next week, I have a release planned called Dragon Kingdoms Legends: William's Story, and as you may expect, other characters will follow down the line. This title was also originally "Dragon Kingdoms Zero" in 2004.

I plan to run a concept week June 8th (10 years since DKIII's release, wow!), and will have a super-short game for Release Something VII. A teaser, if you will. Also, on the weekends (except RS weekend), I'll be making Dragon Kingdoms: Birth of a Legend.

Miscellaneous

Dragon Kingdoms II: Legend of the Great Sword

Dragon Kingdoms II to-do list:

Corry's House
Torone Path Done April 2
Torone Township
Torone Castle
Torone Bridge
End of Prologue cutscene
Catherine's House
Altana Path
Altana River Crossing
Okashi Village
Land's End
Little Japan Route
Kyushu Bridge
Honshu Village
Imperial Castle of Edo
Hokkaido Road
Hokkaido Cavern
Tasane Village
Tasane Forest
Fransia Caves
Westport Town
Borea Island Forest
Boreas Tower
Four Horsemen boss
End of episode cutscene
Bugtest and polish
Make intro
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