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Game Design

Series Master! Part 9 – Eden Legacy with Sbester

Welcome to the ninth issue of Series Master!

Hopefully this article isn’t seen as a shameless plug for my own series of games, but rather as a sort of guide to creating a series using my own personal experiences. Anyways, for this special edition, I’m going to delve into my Eden Legacy series and attempt to share insights into how I went about making a full trilogy of games, and what I learned from the experience. Rather than an interview this time, I’ve arranged my thoughts in a similar way to how the previous issues played out.


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Origins
The origins of EL can be traced back to an old FF1 hack I was working on a few years ago. It was to be in black and white, and the story was to be just as minimalistic as FF1 was. In short, I got bored and gave up. From there, I had the idea to redo the whole thing as an RM project, and I went about gathering resources and pondering the leveling system. It was pretty much always my plan to make it the first part of a whole series of games, each one visiting a different era of JRPGs. I believe that the level system, combined with the energy conservation system, were the reasons I was able to keep going strong with the series throughout the next two games.


Image from Eden Legacy 1.

Evolution
The first game had a very minimalistic approach to everything, especially in the graphics department, while the 2nd and 3rd entries focused on the early and later stages of the NES era. And of course, I wanted to have the systems and customization options evolve from game to game, which included additional party members and improved skill choices.

If I could say anything about this, it’s that if you are indeed intending to make a sequel to one of your games, it needs to FEEL like a sequel. It needs to have more of all the things that made the first one stand out, both to you and your players. It needs to LOOK like a sequel, meaning you need to pay special attention to graphical refinement and map design. And finally, it needs to advance the story. Even if the story is not related to the earlier game (like the FF games), the story needs to be a deeper experience. If you can’t surpass the first game in some way, shape, or form, you’ve already failed in your experiment.


Images from Eden Legacy II.

Difficulties
Well, self-imposed time constraints were the biggest problem for me. Each game was made in a 4 month time period, which is a hard feet to manage if you’re making a 7-15 hour long experience each time (which I did anyway). Luckily for me, I was doing my Masters degree at the time, which gave me ample opportunity to work on these over the year. If I wasn’t writing essays or sleeping through a boring lecture, I was working on the EL trilogy.

I set these time constraints because I need deadlines, like really badly. It’s how I get my shit done. To me, these were no different than a school project, I had a goal, and I needed to use my time as wisely as possible. I also needed to find ways to reinvent the games each time, which wasn’t all that difficult because I believe I had all the necessary components already in place after the first game.


Images from Eden Legacy DELUXE Edition.

Success
Was the series a success? Well, it’s hard to say. I knew before releasing the first game that I was targeting a very small group of players with such minimalistic games, and as expected, it’s only garnered a few loyal followers over time. There was also the fact that the detractors were far more vocal at the time of the first game’s release… that kinda hurt my pride, and I’m still at a loss as to how hard some people were on the game. Basically, there were a lot of people who were disappointed because the first game didn’t meet their expectations of how it “could” or “should” have been, and I guess a lot of people looked at the world map and decided it was going to be the next Hero’s Realm, which is not at all what I was aiming for.

However, there were a few passionate fans along the way as well. I got some more than flattering reviews, met some helpful commentators, and received some very rewarding emails from players over at RRR. I tend to measure my successes by the following few points:
- I gained a small following of shy but loyal fans.
- I met a friend (amerk) who is now heavily involved in all my games. He is my main game tester now, is nearing the end of his own Eden Legacy novelization, and is also a creator for EL4 (and will be with all future EL games as well).
- I love these games, and have learned a whole lot about game making as a result of them.
- I was able to prove I could finish the games I started, which is not something I take lightly.



Screens from Eden Legacy III.

Advice
Yes, I have some very important advice that I would like to share with all aspiring game creators. And yes, these are all things I learned while working on the EL trilogy. In no particular order:
- Set deadlines for yourself and STICK TO THEM.
- Have AT LEAST one unique element of your game that stands out from all others. Expand on it for the sequel(s).
- Don’t take criticism too hard, and try to prove the naysayers wrong in the end.
- Don’t make any promises you can’t keep.
- Start small, expand from there. Don’t bite off more than you can chew.


Future
EL4 is still slowly moving along. Amerk and I are both busy with other things, but it will see the light of day and I never intend on abandoning it. In fact, it is still my hope that the series will go on for as long as RM games are being featured around the net. I’m also fixing up EL2 and EL3 for the updated trilogy editions, so fans can look forward to those as well… someday.


Images from the upcoming Eden Legacy IV.

Final Thoughts
If you can’t push yourself to finish the game you started, it wasn’t worth doing in the first place. If you do finish it, then it probably was. I’m proud of these games, for all that they are, and all their faults as well. If you can’t learn to do that with your own game, you won’t be able to see anything through to the end, and that’ll play the biggest part in determining whether or not you are committed enough to create a series out of it.

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I hope this helps someone out there!

Announcement

Released!!! (2 versions)

I have re-released the first game in the trilogy, both the standard black and white, and the coloured version. Both versions are identical, unlike the old original vs. deluxe editions. They have been expanded and include new areas to explore, and the battle system from the sequels has also been added. There are a few other new additions worth mentioning, but I won't. Read the main page, I guess. Anyways, these versions should work perfectly, as long as you have the rtp installed.

Downloads have been added and are awaiting approval.

EL2 is also finished, but as with this one, I am going to do another playthrough before releasing it and heading on to EL3's new version. Hopefully I'll finish the EL2 run before the end of the month.

Progress Report

Yet another final check.

I have begun what has to be my 8th playthrough of EL1, as therewere some major problems that needed tending to and I needed a big break before delving in one final time.

I believe the intro is functioning well now, and that was indeed my biggest worry. I'll finish playing through in its entirety anyway, just to make sure there aren't any game breakers, but I'll release it after that.

As for the other two games, the new EL2 update is also complete (I believe), so I'll be getting to that playthrough next. The third game is going to have a bunch of new content, and I have yet to start on that yet so it may be a while before a new version becomes available. As far as I know, the main quest won't be affected, I'm just going trigger happy with the side quests is all.

On a final note, EL1 is fun. I still love the leveling system, as well as energy conservation during battles. I kinda wish I had carried it over for Fragile Hearts, but whatcha gonna do? They're two completely separate series. I'm going to get back to trying to promote this series when I finish, because I still believe in what it stands for and I'm proud to have completed them.

Miscellaneous

Update: Windows 7 wants rm games to DIE!

Even though I've updated the permissions for rm2k, it still won't let me zip files in winrar. Basically, every time I move it to another directory to zip it, the copied file of the game ends up being the version that was FIRST uploaded to this computer and NOT the one I've been updating since. Stupid? Fuck yes! I don't even know how the hell that happens (the file version that's being pasted doesn't even bloody exist anymore for F sakes!). If that isn't making any sense to you, you'll understand why it's been taking me so long to figure out what it's doing. Anyways, this means that not even the black and white version on here is the correct one after all. I've taken it down as well.

Anyways, I was able to get it all working for the Fragile Hearts demo that I sent to Amerk the other day (after he pointed out the flaw), but it isn't working for these games in the same way. I'll have to transfer them to my old PC (once again) and then back again (don't ask me how or why that works, but it did once before).

I'm paranoid about doing anything on here now. If I copy a word doc will it only paste as much of it as when the document was first saved? It's probably only an RM problem, but jeez, it's bad!

Miscellaneous

Coloured beta down... damn you, Windows 7!

I've discovered some major problems with W7 that is screwing with my games. It has to do with the permissions and messing with stuff in the main rm folder. Basically, stuff isn't working.

I'm pretty sure this hasn't screwed up the black and white version, but it definitely crashed the coloured version before it starts. I apologize to the 6 downloaders. I'll upload a new black and white one anyway, and the coloured one I'll need some time to fix up a bit. Good thing I only uploaded them on RMN, or I'd really have my work cut out for me this morning.

EL2 is coming along still, only one more place to add!

Miscellaneous

EL2 Progress (iv)

I can't believe how long this has taken me to finish up. I do apologize, but I'm finally back at it and closing in on the end of it.

The only things left to do now are a special maze dungeon, complete with lots of special goodies unseen in any previous versions (or games in the series, to date), and the final area of the game where I'll pull a more conclusive ending together.

The director's cut is completely finished, so is the cheat house, and a few other areas have been fixed and added as well. The update as a whole may not be as huge as I had originally planned, but I do feel it's more fulfilling than it was in its first version. There is also room for another new version sometime in the future.

I don't think I'll need to call for beta testing, as these additions are much more straight forward than the EL1 ones. Amerk may wanna give it a try anyway, so I'll hold off on pinpointing a release. You can be sure that it will be pretty soon though.

Miscellaneous

EL1 Colour release

Okay, consider this the beta release, as there are still some colourless parts to the game. I'm having some trouble getting my new MS Paint program to work. Anyways, the environments are all colourful though.

I'll have an improved release of it sometime in the future. In the meantime, I've submitted the download for all of you who fear the black and white version may cause seizures. I'm almost positive it doesn't though...

Anyways, back to editing Phantasia 3's dialogue I go!

Miscellaneous

Coloured EL1 + Novel news

Okay, so I'm finished with the palette swaps for the coloured version of EL1, but since the 1.3 version includes monster graphics, I'm going to have to add some colour to those before I can release the game.

As for the novel, the page has been fixed up, as you can see. I've added episode 12 to it, and taken down the novel page for EL4 because it was experiencing some problems (and it's probably better suited for this project's page anyway). Amerk is still working away at the remaining episodes, and I have the 13th episode all ready to go for next week.

By Tuesday my money woes will be over for a while (most likely a year) and I'll be right back into game making mode like last year. I have a new degree I'm going to school for, and will be relying on RM to get me through it, just as I did during my masters degree. Expect a bunch of updates soon!

Miscellaneous

Coloured version coming soon.

I've been having a really hard time getting a job lately (who knew a masters degree would do more harm than good?), so I've been taking things pretty slowly. I don't see myself making much progress on anything in the next little while, but I will get down to releasing the coloured version of EL1 in the coming week to make up for it. I haven't received any huge bugs from the first release of the game so far, so it's probably a good time to get on this.

Anyways, I'm going to be trying to get a loan deferred this week and see if I can get some more dough for the college experience (fuck you university degrees, you will rot in my closet forever), and if all goes well I'll be in better spirits to get working on other stuff.

Miscellaneous

EL1 Released!

Thanks once again to Amerk and EnderX for their hard work on beta testing this. There are a number of new features and improvements in this Eden Legacy 1.3 release, and I'm glad it is finally going to be available.

I know this took a while, but I wanted to make sure the new features were running smoothly before releasing it. There will be future releases with a couple fixes, as EnderX is still testing the last portion of the game, but the major bugs should mostly have be dealt with for this release. I also plan for a 1.4 sometime next year, but tat will be an entirely new venture.

As for progress on EL2, I've been going very slowly. Mostly because I'm switching back and forth between it and EL4. It'll get there though, I promise. I'll make the call for beta testing soon.
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