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Subcon Stars version 1.1
- nin8halos
- 02/26/2011 01:45 AM
- 4305 views
Version 1.1 has been completed. The most significant change is that there is now a checkpoint in almost every level. Many enemies have also been removed from some unfairly difficult areas.
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I've been playing this on and off and I have to say I really enjoy it. I'll let you know what I think when I beat the game, which I think I'm pretty close (I got 45 stars so far).
EDIT* Sorry I would provide feedback right now but I'm really ocd about beating games before I do any of that.
EDIT* Sorry I would provide feedback right now but I'm really ocd about beating games before I do any of that.
Glad to hear my Let's Play is actually doing something helpful! I'll try to get the next few videos up shortly.
author=Desmo360
Glad to hear my Let's Play is actually doing something helpful! I'll try to get the next few videos up shortly.
I was going to use your LP to beat the game but decided to do it myself, it's actually a fairly easy game so far that would be my one complaint if I had one. However I did consult your LP when I was trying to find out how to open the locked door in the first ghost house... which I still can't figure out despite what nin8halos told me.
author=Ravenite1
I was going to use your LP to beat the game but decided to do it myself, it's actually a fairly easy game so far that would be my one complaint if I had one. However I did consult your LP when I was trying to find out how to open the locked door in the first ghost house... which I still can't figure out despite what nin8halos told me.
You just gotta think inside the box.
Since you're updating the game, I have a couple suggestions.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
author=crthibodeau
Since you're updating the game, I have a couple suggestions.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
Finally, some feedback! I'm going to add checkpoints to the game, so you won't have to deal with the hallway every time. I'll also add a 1-Up to the level so you will never run out of lives.
Thank you, that would be perfect. Best of both worlds.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
author=crthibodeau
Thank you, that would be perfect. Best of both worlds.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
I could do that. Not for SPD though. It's impossible to finish with any other character. Since Desmo hasn't updated his LP in a while, I'm just going to release version 1.1 as soon as I finish my LP of SPD. I've got a good idea of what needs to be changed.
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