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SOLDIER Update
benos- 03/23/2011 12:16 PM
- 1075 views
First. I like to thank you for subbing, and coming interested. First, the demo is not completed, and will be renewed, even so it's up and will be updated. Things to do:
- Right now I'm adding another town. It's called Pera Port Town, near the soldier base. Because it will lessen the annoyance of random battles every second, 47 is the encounter rate, not sure it makes it get monsters quickly or not. But I'll lower the enemy encounter though. Pera Port will contain another character recruit. I might actually put Jade there, instead in Kion even so she was replaced by some mercenary guy, who is actually optional. I will add more here again soon as I look though more stuff like bugs etc. And oh, Penn Village, which is in the Lume sector, there very small houses, but that's only for the small part of the village. You actually visit someone who has a connection with your cusion.
- Right now I'm adding another town. It's called Pera Port Town, near the soldier base. Because it will lessen the annoyance of random battles every second, 47 is the encounter rate, not sure it makes it get monsters quickly or not. But I'll lower the enemy encounter though. Pera Port will contain another character recruit. I might actually put Jade there, instead in Kion even so she was replaced by some mercenary guy, who is actually optional. I will add more here again soon as I look though more stuff like bugs etc. And oh, Penn Village, which is in the Lume sector, there very small houses, but that's only for the small part of the village. You actually visit someone who has a connection with your cusion.
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IIRC, enemy encounter rates in RM2k3 work on a mathematical equation that divides the number of enemy parties set to the map by the number of steps you set for the average encounter rate, or something close to that.
Therefore, for every enemy party you add to the map, you should increase the step rate. I used to use ten steps for every enemy party set to the map, and it seemed to work pretty well.
For example, if you have ten enemy parties set to the map and you set the step rate to something like 20, you're going to enter battle more than if you set it to 50. In this example, I'd use 100 as the step rate.
Therefore, for every enemy party you add to the map, you should increase the step rate. I used to use ten steps for every enemy party set to the map, and it seemed to work pretty well.
For example, if you have ten enemy parties set to the map and you set the step rate to something like 20, you're going to enter battle more than if you set it to 50. In this example, I'd use 100 as the step rate.
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